Thread: OpenGL Labeling problem

  1. #1
    Registered User
    Join Date
    May 2003
    Posts
    9

    OpenGL Labeling problem

    hi there!

    in my little game I have some Objects obviously.
    they all look very similar so I want to implement a method to label them with their name. so i did this:

    Code:
    void MyObject::printName()
    {
        const char *string = "test";
    
        glPushMatrix();
    
        glLoadIdentity();
        double i;
        glLineWidth(0.1);
        glBegin(GL_LINE_STRIP);
        for(i=0;i<2*PI;i+=PI/16)
         	glVertex3d(*fXPos+(radius+0.1)*sin(i),*fYPos+(radius+0.1)*-cos(i),0.0);
       	glVertex3d(*fXPos+(radius+0.1)*sin(0),*fYPos+(radius+0.1)*-cos(0),0.0);
        glEnd();
        glBegin(GL_LINE_STRIP);
       	glVertex3d(*fXPos+(radius+0.1)*sin(12*PI/16),*fYPos+(radius+0.1)*-cos(12*PI/16),0.0);
       	glVertex3d(*fXPos+(radius+0.2),*fYPos+(radius+0.2),0.0);
        glEnd();
        glRasterPos3f(*fXPos+radius+0.2,*fYPos+radius+0.2,0.0);
    
        glColor3f(1.0,1.0,1.0);
        while(*string) glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *string++);
        glPopMatrix();
    }
    this worked pretty well until I added a lightsource.
    now the letters have the same color and shading of the object they are attached to. how can i prevent that???

    thx+regards
    /christian

  2. #2
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    are the objects textured? if so try disabling textures before drawing your text.

  3. #3
    Registered User
    Join Date
    May 2003
    Posts
    9
    no I did not use any textures yet but disabling the lighning was a great help!
    would not have thought of it of my own, thnks a lot!



    regards
    /christian

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