Thread: Non-rectangular partially visible sprite selection

  1. #16
    Normal vector Carlos's Avatar
    Join Date
    Sep 2001
    Thanks Eibro, this problem has been already solved - the same idea was provided by Magos, however, there are other architectural problems.

    Besides, if the selected sprite was not the topmost, then it's Z-order must be changed, and all the others which were in front of it must go one level deeper in the Z-buffer - to avoid the unpleasant effect which can be seen here:

    Unfortunately I have no time for my puzzle game right now, but I'll finish it this year I hope

  2. #17
    Student drdroid's Avatar
    Join Date
    Feb 2002
    Montreal, Quebec

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