Thread: Implementing ASM in games...

  1. #1
    Programming is fun, mkay?
    Join Date
    Oct 2001

    Post Implementing ASM in games...

    I was just wondering about this. I would like to know if anyone here implements __asm{} in their C/C++ code when programming a game. You know, for large operations, etc. That's what I have actually been doing in my current "hobby project". I'm doing a small game just for fun. It's a 2D, 2-player space shooter. Anyhow, I would like to know how many of you actually add __asm{} to your game code. Out of curiosity ! Please reply. If you do use ASM please state your reason. .


    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  2. #2
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    i dont use ASM. i think compiler optimizations these days can make c/c++ code run just as fast (or close enough) to user programmed assembly.

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