Thread: tutorials

  1. #1
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    tutorials

    Would anyone read tutorials based on gaming if I wrote them? They would probably be in powerpoint format, and would cover much of the content as gametutorials. However it would go into much detail (i.e how equations are derived, why this matrix multiplied by this matrix yields this) so you would get a fundamental understanding of what is going on. My Math teacher helps me with this stuff (and I get extra credit for my games, heh heh) so everything I've implemented into my game so far I understand completely (which isn't a lot compared to a real gaming engine, but might be worthwhile to some people).

    This question is kind of aimed at beginners, because I know for a fact a lot of people are already way ahead of me and wouldn't want to read my tutorials.

    Input please, input.

  2. #2
    Confused Magos's Avatar
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    Well, it sure would be nice to have a site to redirect gameprogrammer-wannabees at .
    MagosX.com

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  3. #3
    Pursuing knowledge confuted's Avatar
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    I think I would be interested in reading them, I've never really had time to learn too much about the graphics. At various times, I've learned much of the basic math for 3D rotations and lighting, but many tutorials aren't entirely accurate, and most aren't great if you don't already understand most of the math before reading them (I do, but most people don't, that's why they're reading it) If you covered some of the basic OpenGL or DirectX (whichever you use) stuff, that would also be very cool.
    Away.

  4. #4
    C++ Developer XSquared's Avatar
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    I'd be interested in reading them, but why would they be in PowerPoint format?
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  5. #5
    Shadow12345
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    I just really like powerpoint, if it turns out to be unpopular I would just make a site, but a powerpoint downloadable would still remain an option.

    I swear I've tried posting this next comment 3 times, but I guess it hasn't worked.

    The idea I had in mind was trying to create tutorials that touch upon everything that is talked about. For example in GameTutorial's code they show the equation for rotating a vector in 3d space. My tutorial will explain the math concepts behind that so the reader has the potential of getting a fundamental understanding of what is really going on. Of course that poses a problem, because that one topic mentioned can easily branch out into others, and then you can no longer assume beginners will necessarily be able to follow. Rotating a vector about an arbitrary axis gets into linear combinations, trig, and cross products and dot products (each of those could potentially branch into more fundamental aspects of math), not everyone has done enough math in school to necessarily be able to follow all of that.

  6. #6
    Crazy Fool Perspective's Avatar
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    >not everyone has done enough math in school to necessarily be able to follow all of that.

    you could just state the initial assumptions you have about the readers knowledge of math. Then provide a link to a math site for those who need to learn it first.

  7. #7
    Shadow12345
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    I'll probably have to do that. I'll assume at least something like 10th grade high school math (which I will say is basic linear algebra and matrices and geometry). I'll also say a basic understanding of vectors is assumed (you already know what they are and what they represent). If the reader already knows that much, I'll be able to write about how to derive the higher level equations (which I'm still learning myself from help with my god like math teacher).

    Of course help from you guys will be appreciated too. Part of the reason I'd be doing this is to help myself.

  8. #8
    The Pantless Man CheesyMoo's Avatar
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    I would read that and smile!
    If you ever need a hug, just ask.

  9. #9
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    read it and smile? What exactly does that mean?

  10. #10
    Originally posted by Silvercord
    read it and smile? What exactly does that mean?
    I think it would be a good thing, but not sure.

  11. #11
    plzduntlakliekthiskthx
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    kind of off-topic, but does shadow12345 == silvercord?

  12. #12
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    yeah its the same person. I post at school (shadow12345) and at home(silvercord) and I'm too lazy to logout.

    The reason I want to do these tutorials is every tutorial I've ever seen just throws out a whole lot of information without explaining what it means. Also, I think it would be cool to start writing tutorials now while I'm still learning so I can capture exactly what made me understand a concept. Tutorials written by beginners for beginners, so that things are in laymen's terms instead of college graduate terms. On the other hand I would definitely have to assume knowledge of matrices and trigonometry to be able to convey anything useful, so I doubt nine year olds would get much of anything out of the tutorials.

  13. #13
    plzduntlakliekthiskthx
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    cool! I think your tutorials are a great idea, although personally I guess I need to take some more math classes

  14. #14
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    I know nothing about game programming and i would love to learn, so if you make some i would love to recieve them. My email address is [email protected]

  15. #15
    Burning in Hell! Luigi's Avatar
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    If u decide to do it plz email me I am really interested by your idea..


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