Thread: Deep Exploration, OpenGL, and 3d models

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  1. #2
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    I am not even really sure what in the hell you are talking about. It sounds like you are just writing a program that makes it so you can hard code the vertices into a source file. If that's what you are doing, that is, imho, dumb. I dont' know what it would do speed wise, seeing as how you are doing the project, why don't you use the timeGetTime or GetTickCount functions to determine which is faster...instead of leaving us who haven't done it to speculate. That would never be used in a 'real' game considering the modding community.

    EDIT: now that I think of it I cannot think of a single good thing to come out of your little project thingamabob. Speed isn't really an issue once the model itself is in memory (assuming a reasonable amount of vertices being rendering). I mean, you either store the model in the binary which has to ultimately be loaded into memory, or you have to store the model in a .3ds file which also has to ultimately be loaded in the memory. And as I said before, the actual drawing process shouldn't be changed too much, things should be fast enough loading from a file.
    Last edited by Silvercord; 04-01-2003 at 07:42 PM.

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