I'm starting a tile engine and I got stuck at this point. How do I store the vertices for the tiles? Can I throw them all into a big vertex buffer or something?
I'm using DirectX 9.
I'm starting a tile engine and I got stuck at this point. How do I store the vertices for the tiles? Can I throw them all into a big vertex buffer or something?
I'm using DirectX 9.
I figured it out. I just throw all the vertices into my vertex buffer and use an index buffer and DrawIndexedPrimitive() to draw the tiles.
You forgot to trancend the tri-dionamic recall. Check for manifested memory transfers.
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