You can download the level editor for my game here.

From the main menu you can choose NEW or EXIT. The level loading functionality hasn't been written yet, so the LOAD button doesn't do anything.

Still need to add the ability to save a level as well as the ability to choose different POW and Bot types (right now you're limited to one POW type and one Bot type). Also need to add ability to add tiles (barrels, crates, etc.) to give them something to seek cover behind and add some flavor to the levels.

The final game will play something like chess except that each POW and Bot type will have unique attacks and maximum attack distance, etc.

Now that the editor is starting to flesh out I plan to have a playable demo in about a month (though it will be limited to the 2 Bot/POW types shown here). Once I get that in it's alpha stage I'll probably take a few weeks to work on the art for some of the other POWs/Bots.

Let me know what you think.

**also, I'm going to eventually release the code as open source (right now it's up to 6,368 lines) but if anyone is interested in how anything was done or whatever just email or PM me and I'll send you the appropriate source.**