Thread: what I have so far

  1. #1
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    what I have so far

    I've been working on my own little computer game. It's nothing special, but it is 3d and written with OpenGL. Right now I just have basic model loading and I have tried to get the spaceship rotations working. The controls are w, a, s and d just like with any first person shooter. You change direction by using the mouse. Right now I want you guys to tell me what you think of the spaceship's rotations. I would like to point out that there is no collision (due to the fact that right now everything is incredibly huge, and due to floating point inaccuracy I cannot even determine if two objects are next to each other), and that you are in fact moving when you press the arrow keys. The stars that you see are actually in a sphere like formation, and you are always in the middle of the sphere (they move with you). You are not supposed to be able to see planets outside of this sphere (each star is actually a billboarded bitmap and you see a square if anything is behind them) but again due to inaccuracies I cannot accurately determine if an object is outside of the sphere (the sphere has a 'radius' of 1000 units, but should be much smaller).

    The model I am using actually belongs to jverkoey. I wouldn't use it in any 'official' release, but the model looks really nice imo and its better than the retarded hickmobile I made (the one with the teeth texture, you guys remember?). Besides he posted the actual model itself in a zip file earlier, so he can't care about safety all that much.

  2. #2
    Used Registerer jdinger's Avatar
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    Pretty cool stuff. The mouse control takes some getting used to but overall it's really good.

    If you're looking for ms3d models, I've been using it for about 6 months but my current game is 2d so it'll be a while before I need to create any 3d models for myself. Point being, I'm iching to do some serious modelling with it.

    If you're interested PM or email me with a description of the model and what you're looking for as far as triangle count.

    I'd be happy to create a couple of models for you game. No strings attached.

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    I'll definitely talk to ya about that. I had some ideas about just creating parts of spaceships, and then using an upgrade system to kind of put the parts together in a type of puzzle based on what scores you have. The better you are doing, the better parts you have, and all the lot.

    What exactly is hard to get used to about the mousemovement. I guess I agree with you, but I want to know all criticisms so I can change it, so lets hear the dirt

    I'll PM you later today or tomorrow, im at a computer store right now and we're gonna just be playing lan games soon

  4. #4
    mov.w #$1337,D0 Jeremy G's Avatar
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    Consider this your first MOD :P

    I cant seem to get the texture to show up in the game though. what up with that?
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

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    where was the bitmap file in relation to where the model file itself was saved when you were creating it

    EDIT: the bitmap dimensions aren't by powers of two. I changed the dimensions to 256 by 256, and the texture showed up (but wasn't aligned properly)
    Last edited by Silvercord; 03-22-2003 at 01:32 PM.

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