View Poll Results: What do you think of Battleship v1.3 Official?

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  • Excellent

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  • Above Average

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  • Average

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  • Below Average

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Thread: Battleship v1.3 Official

  1. #1
    Registered User
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    Arrow Battleship v1.3 Official

    My improved version of the previous Battleship. Thank you all for the suggestions.

    v1.3 Additions:
    -Beep selection mode
    -Pause selection mode (for those of you that dispise the "Please Press Any Key to Continue")
    -Improved code for more efficiency
    -Error messages
    -Other things that I forgot

  2. #2
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    No comments?

  3. #3
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    Thumbs up nice

    game

  4. #4
    i want wookie cookies the Wookie's Avatar
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    cool, how long did that take you?

  5. #5
    Registered User AeroHammer's Avatar
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    Pretty nice little game. Especially like the incorporated help. As I haven't seen any previous versions, I'm going to ask, does the AI use a default pattern to find the player ship?

  6. #6
    Crazy Fool Perspective's Avatar
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    Originally posted by luckygold6
    No comments?
    you would probably get more comments if you posted this in the game forum....

    anywho, good game! im not much of a fan of text based games but this was enjoyable, i like it.

  7. #7
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    Nice game, but I tried it twice & both times it hung before the game was over.

  8. #8
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    It took me several weeks to create, debug, and complete the program.

    Can you tell me when the program hung up on you? That way, I might be able to narrow down to where I need to search for the error.

    Thanks!

  9. #9
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    I just tried again. 1st game went OK. 2nd & 3rd games hung again. Hung on computer's turn in 9th round. I was purposely avoiding hitting the enemy so game would continue for a while.

    It hung after
    0- Strategic mode

    Difficulty level 0
    Beep mode 1
    Pause mode 1
    Help mode 0

    Computer shots 8 Ammo 17


    Player shots 9 Ammo 16

    (The other stats varied from game to game, but I think the number of shots were the same each time... at least, they were the same both times today, and yesterday it was after about 7,8, or 9 shots but I'm not exactly sure because I wasn't paying attention to that.)

  10. #10
    luckyogld6
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    Thanks, I'll check on the problem.

    If anyone else has this problem, please post any additional info.

  11. #11
    Registered User thePope's Avatar
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    Smile ??

    Do you have your vertical columns and horizontal rows mixed up?

  12. #12
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    I doubt I reversed the vertical and horizontal, but check...

    Vertical- up and down
    Horizontal- left and right

    Is this right?

  13. #13
    Crazy Fool Perspective's Avatar
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    Re: I doubt I reversed the vertical and horizontal, but check...

    Originally posted by luckygold6
    Vertical- up and down
    Horizontal- left and right

    Is this right?
    yup, last time i checked....

  14. #14
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    The strategy I use is actually really simple. Originally, I had actually made it so that the computer tries to locate one of your ships, then it attacks grids around it that would seem most likely for a ship to reside in. This strategy is similar to those used by humans. However, when I first implemented it, I had incesent errors, so I assumed it was that portion of the program. I wiped the strategy out, and started from scratch.

    I created a simpler straegy, in which the computer is given the knowledge of where you ships are, and when a certain dice roll is hit, the computer will attack your ships. I realized afterward that the problem I had before was never within the strategy portion of the code, but in the attack portion of the code. I had accidently replaced || with && in my code and it caused the game to malfunction.

    Anyway, I haven't had time to revise the strategy, so I'm just keeping it the way it is for the time being. Once I have more time to work on my programs, I will revise it. I also believed that this strategy was more challenging. Because the grid was so small, the computer using the former strategy would have to spend several turns search for a portion of your ship, then try to locate the other portions. This meant that the computer would have been less challeging.

    Hope that answers your question.

    And about the computer hanging up, I can't seem to locate the error. I haven't yet, but then again, the computer seems to always beat me before I get pass six or seven rounds. I think the cause might be that the computer is randomizing attacks that are on ships or areas it has attacked before. This means that it will have to re-randomize until it has a valid attack. As less spots are available, it will take longer to strike a number because the probability of hitting blanks become less and less. I'm trying to implement a code to prevent this.

  15. #15
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    Revisions to last post

    Paragraph III:
    ...several turns searching for a portion of your ship, then try to locate the other...

    Paragraph VI:
    ...I haven't encountered yet, but then again, the computer seems to always...

    I appologize for my errors.

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