im serious!
thanx 4 the time, CwannaB
im serious!
thanx 4 the time, CwannaB
lots of languages are used to develop games, including C++, I'M SERIOUS!!
I am against the teaching of evolution in schools. I am also against widespread
literacy and the refrigeration of food.
Alot, But mostly it's C,C++ or Assembly.
--
truly from the heart... thanx to all those that have replied.
lol
Languages <> C++, HTML
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Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
int a; don't make a program without it.
Railroad Tycoon comes pretty dam close. Something like 98% assembly!Originally posted by Josh Kasten
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
dont forget openGL!Originally posted by Josh Kasten
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
This guy has been working on a full ASM game for quite a while...Originally posted by Josh Kasten
Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?
speaking of someone wiht to much time on there handsOriginally posted by frenchfry164
Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?
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That's what I'm saying! The most I've ever done in ASM was basic adding, etc. just to learn a little. It takes long enough to write a semi-good game in C++ much less ASM.Originally posted by frenchfry164
Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get?
Plus with today's optimized compilers I don't think that I could code anything in ASM that would be remarkably faster than the compiler would from my C++. Of course, it goes without saying that I have so little experience with ASM that it's pitiful....
**edit** Of course, I'm not saying that no one could do it. Just that I know I couldn't.
Last edited by jdinger; 03-08-2003 at 12:15 AM.
That guy chose ASM as his language of choice....probably been doing it all his life.....I see him on a site I visit occasionally......he's pretty damn good (graphics, OS programming, low level windows stuff)
Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.
Originally posted by MrWizard
Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.
ah thouse were the days
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