Thread: screenshots of your games

  1. #16
    Crazy Fool Perspective's Avatar
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    here's one i just started with openGL (my first 3D graphics app)

  2. #17
    Crazy Fool Perspective's Avatar
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    here's another screenshot...

  3. #18
    S Sang-drax's Avatar
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    From AIArena:
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  4. #19
    S Sang-drax's Avatar
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    Here's one from my platform game:
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  5. #20
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    Originally posted by Perspective
    here's another screenshot...
    wow! thats really nice. what are the differences between opengl and directx? that screenshot looks amazing and that looks pretty professional. is opengl better? graphics better?

    thanks.

  6. #21
    ! |-| /-\ +3 1337 Yawgmoth's Avatar
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    The main difference between OpenGL and DirectX is that OpenGL is purely for graphics while DirectX also has stuff for sound and input.

    As for which is better, it depends on how you use them.
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  7. #22
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    And ofcourse OpenGL's cross platform portability.

  8. #23
    Crazy Fool Perspective's Avatar
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    Originally posted by stallion
    wow! thats really nice. what are the differences between opengl and directx? that screenshot looks amazing and that looks pretty professional. is opengl better? graphics better?

    thanks.
    thanx, here is something that helped me decide to learn openGL instead of dX

    http://nexe.gamedev.net/General/D3D%20vs%20OGL.asp


    [edit] holy crap sang-drax, i just checked out your site and some of those apps look really awsome. how long have you been programming? what type of educational backgroundings?
    Last edited by Perspective; 02-22-2003 at 12:54 PM.

  9. #24
    S Sang-drax's Avatar
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    Originally posted by Perspective
    [edit] holy crap sang-drax, i just checked out your site and some of those apps look really awsome. how long have you been programming? what type of educational backgroundings?
    Thanks!
    I've been programming C++ for four years now. I taught myself using mainly books and some info from the internet.
    I haven't been into game programming for a few years now; games are so extremly complex and require artists, programmers, composers, directors and voice actors nowadays, whereas a program or utility can be made by a single programmer and still be extremly useful for a lot of people.

    But Game programming is fun and in a year, when more spare time will be available, perhaps I'll start another project.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  10. #25
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    if opengl is just for pure graphics, then in an opengl game how do you use sound at all? or is there just no sound at all? and about input? isn't that pretty much necessary in a game? how can opengl just not use it? what supplies in the input then?

  11. #26
    you use other libraries, API's, etc. to handle sound, input, etc.

  12. #27
    Used Registerer jdinger's Avatar
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    Originally posted by stallion
    if opengl is just for pure graphics, then in an opengl game how do you use sound at all? or is there just no sound at all? and about input? isn't that pretty much necessary in a game? how can opengl just not use it? what supplies in the input then? :confused:
    Some people use OpenGL for graphics and DirectX for everything
    else (see the NeHe game tutorial series for examples). For sound
    check out OpenAL and FMOD.

  13. #28
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    Originally posted by jdinger
    Some people use OpenGL for graphics and DirectX for everything
    else
    Aah, The best of two worlds....
    --

  14. #29
    Registered User PotitKing's Avatar
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    Portable

    Be portable, use SDL & OpenGL

    www.libsdl.org
    % gcc -v
    Configured with: FreeBSD/i386 system compiler
    Thread model: posix
    gcc version 3.3.3 [FreeBSD] 20031106

  15. #30
    If you are using OpenGL for graphics, it'd be stupid to use DX for sound and input. Sure it is nice, but OpenGL is cross-platform.

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