here's one i just started with openGL (my first 3D graphics app)
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here's one i just started with openGL (my first 3D graphics app)
here's another screenshot...
From AIArena:
Here's one from my platform game:
wow! thats really nice. what are the differences between opengl and directx? that screenshot looks amazing and that looks pretty professional. is opengl better? graphics better?Quote:
Originally posted by Perspective
here's another screenshot...
thanks.
The main difference between OpenGL and DirectX is that OpenGL is purely for graphics while DirectX also has stuff for sound and input.
As for which is better, it depends on how you use them.
And ofcourse OpenGL's cross platform portability.
thanx, here is something that helped me decide to learn openGL instead of dXQuote:
Originally posted by stallion
wow! thats really nice. what are the differences between opengl and directx? that screenshot looks amazing and that looks pretty professional. is opengl better? graphics better?
thanks.
http://nexe.gamedev.net/General/D3D%20vs%20OGL.asp
[edit] holy crap sang-drax, i just checked out your site and some of those apps look really awsome. how long have you been programming? what type of educational backgroundings?
Thanks!Quote:
Originally posted by Perspective
[edit] holy crap sang-drax, i just checked out your site and some of those apps look really awsome. how long have you been programming? what type of educational backgroundings?
I've been programming C++ for four years now. I taught myself using mainly books and some info from the internet.
I haven't been into game programming for a few years now; games are so extremly complex and require artists, programmers, composers, directors and voice actors nowadays, whereas a program or utility can be made by a single programmer and still be extremly useful for a lot of people.
But Game programming is fun and in a year, when more spare time will be available, perhaps I'll start another project.
if opengl is just for pure graphics, then in an opengl game how do you use sound at all? or is there just no sound at all? and about input? isn't that pretty much necessary in a game? how can opengl just not use it? what supplies in the input then? :confused:
you use other libraries, API's, etc. to handle sound, input, etc.
Some people use OpenGL for graphics and DirectX for everythingQuote:
Originally posted by stallion
if opengl is just for pure graphics, then in an opengl game how do you use sound at all? or is there just no sound at all? and about input? isn't that pretty much necessary in a game? how can opengl just not use it? what supplies in the input then? :confused:
else (see the NeHe game tutorial series for examples). For sound
check out OpenAL and FMOD.
Aah, The best of two worlds....:pQuote:
Originally posted by jdinger
Some people use OpenGL for graphics and DirectX for everything
else
Be portable, use SDL & OpenGL
www.libsdl.org
If you are using OpenGL for graphics, it'd be stupid to use DX for sound and input. Sure it is nice, but OpenGL is cross-platform.