Thread: DirectX Woes...

  1. #1
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    DirectX Woes...

    i know a fair chunck of c++ and this book , Beginners guide to DirectX Game programming sounded promising for the first 50 or so pages then like a ton of bricks they hit me with all this windows programming, something i know VERY little of, so after i got scared away from that, tried open gl, that was even worse, so i come to you humbly wondering, if action in dos is possible, like pong, or maybe an astriod clone

    if so , any possible links, advice is greatly apreciated



    thanks

  2. #2
    Redundantly Redundant RoD's Avatar
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    theres a mess of links a few topics up, sticky.

    plz do not give up on dx/ogl because its intimidating, i'm sure u can do it, never give in.

  3. #3
    mov.w #$1337,D0 Jeremy G's Avatar
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    Actually, aside from having to house your directX code in windows, you need very little windows programming knowledge. The only windows you will have to worry about is the Frame, witch is very likely given to you in the first few chapters. And idea would be just copy the code for the template, and save it as some project. Then when ever you start a new demo (chapter to chapter as new examples come along) just copy over the files to the the new project.

    After that its all direct X and OOP. simple stuff.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

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    Re: DirectX Woes...

    Originally posted by tetraflare
    i know a fair chunck of c++ and this book , Beginners guide to DirectX Game programming sounded promising for the first 50 or so pages then like a ton of bricks they hit me with all this windows programming, something i know VERY little of, so after i got scared away from that, tried open gl, that was even worse, so i come to you humbly wondering, if action in dos is possible, like pong, or maybe an astriod clone

    if so , any possible links, advice is greatly apreciated



    thanks
    Well, You could always try to use a library like Allegro or SDL
    (links on the top of this forum), They'll save you from all the
    windows programming and you can program exactly like you did
    with Console Applications.

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    i dont know if windows programming is actually my problem, i just finished classes in c++ do you think thtas enough to know to dive into directX or even opengl?

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    Originally posted by tetraflare
    i dont know if windows programming is actually my problem, i just finished classes in c++ do you think thtas enough to know to dive into directX or even opengl?
    If you can program a hello world you can program in Allegro.

  7. #7
    Redundantly Redundant RoD's Avatar
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    Originally posted by tetraflare
    i dont know if windows programming is actually my problem, i just finished classes in c++ do you think thtas enough to know to dive into directX or even opengl?
    yes, i know because i did.

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