Thread: game server/client

  1. #1
    Registered User
    Join Date
    Feb 2003
    Posts
    9

    game server/client

    Allright. I need an Alpha release of my client/server by this Summer. I eventually want it set up to have:

    • 1 or more processing server(s)
      1 character creation server
      1 or more data storage server(s)



    I really don't know what I'm going to do. The only computer I can use now is Windows 2000 Professional. I am low on funds, and time.

    Someone suggested programming the client and server. Only thing is, I need the server to serve multiple users simultainiously.
    Any help would be great!

  2. #2
    What u need is really an application server...

    setup IIS's application server interface - www.dslwebserver.com this site will give u step-by-step instructions on how to setup IIS to be run on your home pc but I don't think it will show u how to setup application server settings...

    You will probably have to write some modules or small apps that accept your net messages and deliver them to the game - port listeners...

    Or you might be able to pass messages directly into the game and back out...
    My Avatar says: "Stay in School"

    Rocco is the Boy!
    "SHUT YOUR LIPS..."

  3. #3
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    it'd be a good learning experience to learn sockets and try this without iis, imo.

  4. #4
    Registered User
    Join Date
    Feb 2003
    Posts
    9
    The only problem is I need multiple users getting the information all together. Im not getting a direct connection or rooms. I want everyone to be able to see each other... I couldn't do that with socket programming could i?

  5. #5
    I think there is a FINGER protocol and standard port that can help u out...
    My Avatar says: "Stay in School"

    Rocco is the Boy!
    "SHUT YOUR LIPS..."

  6. #6
    Registered User
    Join Date
    Feb 2003
    Posts
    9
    No clue...

  7. #7
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    Sure you can, HL uses tcp/ip, which if i am correct uses WinSock.

  8. #8
    Registered User
    Join Date
    Feb 2003
    Posts
    9
    I'm lost...

  9. #9
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    Go to page three of this section, and find the topic called "Game program updater" or something like that or game patch that i posted. Near the bottom are two links dealing with WinSock....now read :P

  10. #10
    Registered User
    Join Date
    Feb 2003
    Posts
    9
    page three of what?

  11. #11
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    i did it for you, read grasshopper : )

    http://iradis.free.fr/winsocktutorial/
    http://www.code-world.de/c/tutorials/index.php

    also type WinSock Programming, C++ into

    www.google.com

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. how do the game engine and the api interact?
    By Shadow12345 in forum Game Programming
    Replies: 9
    Last Post: 12-08-2010, 12:08 AM
  2. game engine advice?
    By stien in forum Game Programming
    Replies: 0
    Last Post: 01-23-2007, 03:46 PM
  3. 2D RPG Online Game Project. 30% Complete. To be released and marketed.
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 10-28-2006, 12:48 AM
  4. C++ Game of Life Program
    By rayrayj52 in forum C++ Programming
    Replies: 16
    Last Post: 09-26-2004, 03:58 PM
  5. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM