a while i was reading this book leisurly"opengl superbible"and it was mostly done in glut and now that im reading this book"opengl
gameprogramming" it says that GLUT implementation is mostly for demos and small programs. am i right to assume:
1-GLUT is a poor simulation of GUI done with bare essentials to mimick an operating system to make opengl os independent?
2-and to actually make some serious app in window , i have to use wgl as rod said it , within "window architect" which i prefer sinceive been doing win32 for couple of years now
what about claims that MS on purpose is slow to update its opengl libraries is it true?if so should i use their opengl libs?
is it true again that its better to reference SGI libs"silicon graphics"?or mesa or or or ,,,its getting so confusing just to start
with can any one simplify all this for me specially which to use?