Hi:
if a bitmap is in 24 bits, then 2^8 for each R,G,B right?
but for 32 bits? where does 8 bits come from, the max bits for RGB is 2^24 bits. anyone would explain it?
Thanx
Hi:
if a bitmap is in 24 bits, then 2^8 for each R,G,B right?
but for 32 bits? where does 8 bits come from, the max bits for RGB is 2^24 bits. anyone would explain it?
Thanx
Last edited by SuperNewbie; 02-01-2003 at 08:40 AM.
Don't laugh at me,I am just a SuperNewbie.
24 bit has 8 bits for channels R, G, and B. 32 bit also has 8 bits per channel, but it has a fourth channel called the alpha channel.
The extra bits can contain many things: translucency, z-order, collision data or nothing
Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling
>The extra bits can contain many things: translucency, z-order, collision data or nothing
unless otherwise stated it's nearly always alpha
ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.
it could even make 10 bit per channel. Pad the last two to fill up the rest of the byte.