Where can I get some Newbie-Friendly OpenGL tutorials?
Where can I get some Newbie-Friendly OpenGL tutorials?
I am against the teaching of evolution in schools. I am also against widespread
literacy and the refrigeration of food.
Oh. Didn't see that there. Hehehe.
I suggest you learn the language before you indulge yourself in an API.
I'll print out a source file / tutorial, and bring it to school with me. I'll then read over it a million times, each time wanting to kill myself more and more until I finally memorize how to do stuff. Sure, it may take a while,(a LONG while) but I've got all the time in the world, anyway.
You've learned the Win32 already? If you've not, then it'l become
a whole lot harder to learn it.
No, I really haven't. I just thought ".......... it, I'll give it a shot". It looks pretty damn hard to me, but oh well. It may take a while, but if I stick with it, I'll eventually get comfortable with the OGL library.
Edit: You know, I sorta feel weird in this particular forum. I feel like a little kid in a library, who's wandered over to the adult section.
Ummmm....Originally posted by Krak
adult section.
I am against the teaching of evolution in schools. I am also against widespread
literacy and the refrigeration of food.
Oh. I guess that made no sense. Oh well. Get used to it.
Eeuuhm, I probably din't interpeted that the way you mentOriginally posted by Krak
who's wandered over to the adult section.
it to be .
Just in addition to your previous thread wich i can't find at the
moment, Allegro also supports OpenGL with some plugins.
I just started studying OpenGL cause im bored. I have found NeHe productions to be beneficial in learning. Here is the first lesson:
http://nehe.gamedev.net/tutorials/lesson.asp?l=01
Agreed, But as he said he is not familiar with the Win32 API, soOriginally posted by Xei
I just started studying OpenGL cause im bored. I have found NeHe productions to be beneficial in learning. Here is the first lesson:
http://nehe.gamedev.net/tutorials/lesson.asp?l=01
i suggest using Glut , Wich initilizes everything with 3 commands .
OpenGL. SDL. Win32.
Ahhh!!!
Where do I begin?
If you do not know Win32 API then study that for a little while. You wont need to know too awefully much to get yourself a start at OpenGL. You'll have to know how to create a window, and how to intercept and handle window messages, and fun stuff like that.