Thread: Complete Open GL Newbie

  1. #16
    I lurk
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    Originally posted by Krak
    OpenGL. SDL. Win32.

    Ahhh!!!

    Where do I begin?
    SDL!
    It's a simple, robust API

  2. #17
    People Love Me
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    Xei says Win32.
    Eibro says SDL.

    I dont know. Which one would be more benefitial to learn for making professional games/software?

  3. #18
    Registered User Xei's Avatar
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    Depends on what you want it to run on.
    Professional games have been made with:

    Simple DirectMedia Layer: Civilization Call To Power
    OpenGL: Quake
    DirectX: Hitman

    Take your pick. The only way you'll find out which one is the best for you is if you try everything. You could also play around with CG, I havent read enough about it, but it sounds like it supports DirectX and OpenGL.
    http://developer.nvidia.com/
    http://developer.nvidia.com/view.asp?PAGE=cg_main
    Last edited by Xei; 02-04-2003 at 05:41 PM.

  4. #19
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    Originally posted by Xei
    Take your pick. The only way you'll find out which one is the best for you is if you try everything. You could also play around with CG, I havent read enough about it, but it sounds like it supports DirectX and OpenGL.
    http://developer.nvidia.com/
    http://developer.nvidia.com/view.asp?PAGE=cg_main
    I took a look at CG but it seems to have VERY high videocard
    requirements, At least a Geforce3 it was i think.
    And CG is very high level, and im not that fond of that, But high
    level is the future i guess. You cant write Doom3 in assembly
    can you?

  5. #20
    Registered User Grayson_Peddie's Avatar
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    Yes! Assembly is harder than C++, and C++ is harder than C#!

    Starting from Low Level: BASIC -> Visual Basic/C# -> C++ -> Assembly.

    I think that Assembly is 2+ times harder than C++.
    View in Braille.
    http://www.future-gpnet.com/braille.jpg

    Like a bolt out of the BLUE,
    Fate steps up and sees you THROUGH,
    When you wish upon a STAR
    YOUR DREAMS COME TRUE.

  6. #21
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    I hate to say it but learning the OpenGL api was not difficult for me. The hard part is everything else. When you come right down to it OpenGL is still just a set of functions and learning how to use them (with the help of MSDN and a handy dandy copy of OpenGL Game Programming) doesn't take an exceptionally high number of brain cycles. If you really want to challenge yourself (which you probably dont' right now, because your penis is small and you cannot write software like us l337 people) you can buy a math book and understand how the OpenGL api was written.

    EDIT:
    just spend the rest of your life at NeHe and GameTutorials. You'll 'get it'. I did. Suck kitty.

  7. #22
    napKINfolk.com napkin111's Avatar
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    What I did:

    1. DL web tutorials on C++
    2. Write lots of console apps, then want to learn more
    3. Buy/read "C++ in plain English"
    4. Write lots of console apps
    5. Go here to learn SDL
    6. Write a Breakout type game in SDL
    7. Fool around with OpenGL tutorials on gametutorials.com
    8. Buy/read(still reading) "OpenGL Game Programming"
    9. Write lots of small demos in OpenGL
    10. Re-Write the Breakout game in OpenGL (still writing)
    11. Meet John Carmack*
    12. Trade my sexy body (lol) for his unending programming knowledge*
    13. Take over the world*

    This is pretty much my path, although I tought myself BASIC on the Cybiko before learning C++.

    //napKIN

    *these steps have yet to become reality (BUT THEY WILL)
    "The best way to get answers is to just keep working the problem, recognizing when you are stalled, and directing the search pattern.....Don’t just wait for The Right Thing to strike you – try everything you think might even be in the right direction, so you can collect clues about the nature of the problem."
    -John Carmack

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