Thread: Game Programming Links

  1. #16
    Registered User The Dog's Avatar
    Join Date
    May 2002
    Cape Town
    CDX - Wrapper classes for DirectX (Free)

    I think they're pretty cool and I'm currently using it to write a "shmup" (shoot 'em up).

    They've basically wrapped DirectX and added a few classes to support 2D and 3D games programming, although I haven't checked out the 3D classes yet.

    I find it quite useful and easy to use and would recommend it to anyone who doesn't want to get bogged down by the DirectX COM interfaces.

  2. #17
    My site:

    It's got a few basic C++ tutorials and one on tile engines. It's a work in progress, so don't expect too much out of it.

  3. #18
    I am he who is the man! Stan100's Avatar
    Join Date
    Sep 2002
    Stan The Man. Beatles fan

    When I was a child,
    I spoke as a child,
    I thought as a child,
    I reasoned as a child.
    When I became a man,
    I put childish ways behind me"
    (the holy bible, Paul, in his first letter to the Cor. 13:11)

  4. #19
    Registered User
    Join Date
    Mar 2004
    My Site
    I am developing a Basic language for game development that is open GL based and I have tutorials once I finish transfering the content over to my new portal i made.

  5. #20
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    needs proper language support installed but a decent site it looks

  6. #21
    Registered User
    Join Date
    Mar 2004
    Well thanks, but i just redid the whole site to look better. I will take your advice and add the language support. I am going to probably add the content to the site today. I now use snartor's ezportal instead of mine, but it is nicer. lol

  7. #22
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    i meant the link i posted, but your sites nice too

  8. #23
    Registered User
    Join Date
    Jun 2004

    Exclamation Bloodshed's DEV C++ and Directx8.1

    Good tutorial for learning game programming. Finally being able to compile Lamothe's Directx8.1 stuff with bloodshed

  9. #24
    Join Date
    Aug 2002
    Tucson, Arizona
    Not really a tutorial but a useful link that you can download all kinds of graphics libaries and other goodies

  10. #25
    UT2004 Addict Kleid-0's Avatar
    Join Date
    Dec 2004
    Here's a cool DOS game tutorial/code page:

    I would've loved that tutorial if...if I had Windows lol.

  11. #26
    Registered User
    Join Date
    Feb 2005

    This site just came out this week. Has a few lessons right now, and more are on the way. Also has source code for games, more to be added as well.

  12. #27
    Deprecated Dae's Avatar
    Join Date
    Oct 2004
    My combined, and origanized, list of sites I've ran by to do with game programming (some from this topic). Non are dead links at the moment of me posting this.

    Graphics Libraries:
    |-- OpenGL (official) -
    |-- NeHe Productions - //great start to OGL 3D programming
    |-- Red Book I - //eBook
    |-- Megabyte Softworks -
    |-- Cone3D -
    |-- Null Terminator - //opengl/c++/win32 tutorial
    |-- Delphi3D - //opengl/delphi demos
    |-- Lighthouse 3D - //tutorials
    |-- OpenGL Source - //CHINESE
    |__Libraries for OpenGL: //audio, mouse, keyboard, etc.
    |--- SDL -
    |---- PLIB - //combination of libraries/toolkits
    |__Addons for OpenGL: //windows, buttons, scroll bars, checkboxes, etc.
    |--- Toolkit: FreeGLUT - //more updated than GLUT
    |--- Toolkit: GLUT -
    |-------- Wrapper: GLOW - //wrapper for GLUT (best for gaming IMHO)
    |-------- Library: GLUI - //library for GLUT
    |--- Framework: Qt -
    |--- Toolkit: FLTK -
    |--- Toolkit: GTK+ -
    |-------- Extension: GtkGLExt - //extension to GTK
    |--- Toolkit: GLAM -
    |--- Toolkit: LibUFO -
    |--- Toolkit: GLFW - //framework
    |--- Toolkit: vGUI -
    |--- Framework: TURSKA -
    |--- Framework: GLGOOEY -

    _DirectX: //Direct3D/Sound/Input/etc (libraries) combined together is DirectX
    |-- DX Developer Center (official) -
    |-- nVidia Developer -
    |-- GameDev D3D -
    |-- sunlight -
    |-- Drunken Hyena -
    |-- NeXe Productions - //great for beginners
    |-- two kings - //starter tutorials
    |-- Groovyweb - //basic reference
    |-- Games++ -
    |__Libraries for DirectX: //audio, mouse, keyboard, etc.
    |--- CDX -

    |-- Allegro (official) - //links to addons also
    |-- Allegro CC -
    |-- Allegro Webring -
    |-- AllegroGL - //mix OpenGL with Allegro
    |-- Allegro Vivace - //tutorial
    |-- LoomSoft - //tutorial
    |-- AGDN - //tutorials and examples
    |-- C++ Programming - //allegro tutorials

    |-- Mesa3D (official) -


    Game Engines:
    |-- Torque - //paid
    |-- Irrlicht -
    |-- Crystal Space -
    |-- Genesis3D -
    |-- Power Render/Prototype -

    |-- Golden T -

    Full Engines: //game engine, dialog engine, sound engine, etc.
    |- Game Maker

    Game Development Communities:
    |- - // #1 biatch [:]
    |- GameDev -
    |- flipcode -
    |- Gamasutra -

    Game Tutorials/Articles:
    |- GameTutorials - //paid
    |- GameDev -
    |- flipcode -

    |-- Matrices -

    |-- Faqsys -

    Universal Other:
    |- Faqsys - //great! source of concepts
    |- Real-Time Rendering - //great source of information directing you to links
    |- Ultralight Magazine - //tons of docs on game programming
    |- CMP Game Group - //gaming articles/magazine/job listings
    |- Games++ - //algorithms and graphics programming
    |- Half-life Programming -
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  13. #28
    tall guy
    Join Date
    Aug 2005
    in bed


    An obvious one:
    It's a Game Programming Wiki. (You guessed that because it has wiki in the address, right?)

  14. #29
    Registered User
    Join Date
    Sep 2005
    Egypt Game Developers , Yahoo mail group

    there are books and games with source in the files section.

  15. #30
    Registered User
    Join Date
    Apr 2002
    Suprised this never made any list:
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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