I decided I'd do some graphics/games programming after I've been working with Qt for some time and I was just looking for ideas of things to implement in my version of "Pipe Dream".
I decided I'd do some graphics/games programming after I've been working with Qt for some time and I was just looking for ideas of things to implement in my version of "Pipe Dream".
OS: Linux Mandrake 9.0
Compiler: gcc-3.2
Languages: C, C++, Java
If you go flying back through time and you see somebody else flying forward into the future, it's probably best to avoid eye contact.
All right... I'll try another question. Who remembers how to play pipe dream??? I know the basics of the water flowing through the pipe and you've gotta keep placing pipe to keep it so the water can flow.... but what else was there to it? Any clever ideas?
OS: Linux Mandrake 9.0
Compiler: gcc-3.2
Languages: C, C++, Java
If you go flying back through time and you see somebody else flying forward into the future, it's probably best to avoid eye contact.
Ya gotta get it so the water flows to a certain place. One of the newer versions, you had to get stars.
Stupid things pop singers say
"I get to go to lots of overseas places, like Canada."
- Britney Spears
"I love what you've done with the place!"
-Jessica Simpson upon meeting the Secretary of Interior during tour of the White House
Thanks
After you mention it I do remember having to pick up things along the way... I'll be sure to implement that.
OS: Linux Mandrake 9.0
Compiler: gcc-3.2
Languages: C, C++, Java
If you go flying back through time and you see somebody else flying forward into the future, it's probably best to avoid eye contact.