Thread: DirectX or SDL?

  1. #1
    Unregistered Leeman_s's Avatar
    Join Date
    Oct 2001

    DirectX or SDL?

    I've just finished learning how windows programming works. I can successfully write my own drawing functions, get smooth movement with bitmaps, write resource scripts, make animations with frames, graphical menus, pausing features, etc.

    Now I'm thinking of taking a stab at learning DirectX. I briefly looked over a tutorial for it and nothing look real foreign or anything, looks pretty easy actually.

    Anyhow, this thursday I'm going to be installing a distribution of linux on my spare 20 GB hard drive, and use it to dual boot with Windows XP (Windows gets the 100 GB hard drive heh). I'm expecting to be using linux a lot, so might want to try out SDL, as I won't be able to use DirectX on linux (I don't think?).

    What kind of games can SDL create? Good quality? As good or better than Windows API games? I'm sure DirectX has to be better, but how much?

    By better, I mean -> DirectX and OpenGL are better than console and Windows API alone. Is SDL up there, or no?

  2. #2
    Has a Masters in B.S.
    Join Date
    Aug 2001
    SDL uses Direct-X or OpenGL, if im not mistaken.
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  3. #3
    Registered User
    Join Date
    Sep 2002
    SDL was used by Loki, among others, to port games to Linux.

    Such games include:

    Heretic II
    Myth II
    Soldier of Fortune
    Heavy Gear II
    Heroes of Might and Magic III
    and more

    Also, LGP still uses it, and they're porting:

    Disciples 2
    Bandits: Phoenix Rising
    and more

    Of course, SDL does 2D and interfaces to OpenGL nicely (I've only compared some examples that do the same task, and the SDL/GL combo looked easier).

    In Windows, it will use DirectX for the 2D drawing routines, not sure about 3D, since I don't think that SDL does 3D by itself. But SDL would still be good to use for input, network, sound, etc. and there is the option touse OpenGL for 3D... That would make cross-platform compatability easier, if you wanted to go that route.

    I like SDL, having actually used it for a game now, and I'll learn OpenGL myself, primarily because I use Linux, which has no DirectX, but I can release stuff for Windows as well, since Windows does have SDL and OpenGL.

    Anyhow, that's my opinion. I'm sure someone will disagree with me.

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