I didn't know Eye of the Beholder would be considered research after all these years. But I'm curious how they designed the maps. It might help for a near future project.
Is this how it's normally done as in writing a text file with the map? For example:
W = Wall
S = Skeleton
P = Player
- = Direction facing
G = Gold chest
And how would you know the unique characteristics between one skeleton and the other if the skeleton on the upper-left is most important to set higher hit points?
No telling if this will show up correctly, but I hope you get the idea.
Code:WWWWWWWWWWWWWWWW W S W WWWW W WWW W W W W W W W W-P W W G W W W W W S W S W WWWWWWWWWWWWWWWW