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• 01-12-2003
Leeman_s
I finished my pong game. There is only 1 level right now, but I can easily add more. Anyhow, try it out and see what you think. Oh yeah, you can press the 'p' button on your keyboard to pause the game.

http://leeman_s.tripod.com/leepong.zip
• 01-12-2003
Eibro
Paddle movement is very jerky. No acceleration or deceleration? The ball seems to accelerate.

It's hard to predict where the ball will bounce... it's almost random.

And that's not pong, it's breakout.
• 01-12-2003
Leeman_s
Hard to predict where the ball will bounce? Depending on where you hit with the paddle, it moves more in that direction.

EX: you hit the ball with the left side of the paddle, the ball will go more to the left.

and the paddle isn't real jerky on my comp, is it for everyone else?
• 01-12-2003
RoD
little jerky, and ya its a little too random....
• 01-12-2003
Munkey01
It is not jerky at all. The only thing I see is the blocks have way to many lives. Just give them one and let us check it out.
• 01-12-2003
Leeman_s
I'm not sure what you guys mean when you say its too random. The only time the angle is changed from just inversing dx or dy is when you hit the paddle on one side rather than the middle.

the paddle is split up into 5 sections. the middle section (section 3) just inverses dy. section 2 subtracts .2 from dx. section 1 subtracts .4 from dx. section 4 adds .2 to dx. section 5 adds .4 to dx.

and just to add in, the maximum number of blocks is 440 lol so yeah maybe i'll give some of them two lives or even 1 instead of 3.

can you explain what you guys mean by it bouncing 'too randomly'?
• 01-12-2003
Make it so you cannot hit the same row more than a certain number of times, I'm currently cleaning out an entire row while posting this message while leaving it there bouncing back and forth
• 01-12-2003
Munkey01
Quote:

Make it so you cannot hit the same row more than a certain number of times, I'm currently cleaning out an entire row while posting this message while leaving it there bouncing back and forth
I did this too, but once that row is up it will do nothing but bounce back and forth until you move it to somewhere that has more blocks.

Also, stop being so closed source and let us have a look at the code.

Also, sometimes the ball just goes past the paddle and bounces back so you were saved from losing a life.
• 01-12-2003
napkin111
Good job I say! Its not jerky and I think the way the paddle hits the ball based on where it hits the paddle is a good feature. Reminiscent of my breakout game, and btw, what graphics library did you use?

Here's the only problem I found, the ball can get stuck in the paddle. I also had this problem when I made my game, and I corrected it by giving it a 5 pixel boost out of the paddle so it doesn't keep reversing velocity inside the paddle. In the pic the little red part sticking out of the top is the ball, and it just kept bouncing against the wall and up and down inside the paddle.

//napKIN
• 01-12-2003
Frobozz
I may be the only one who with this problem, but the game moves too slow on my computer.

My Computer:

AMD K6-2 400 (Spectra 400 overdrive)
64Mb RAM
Windows Me (crashes a lot upon shutdown)
• 01-13-2003
Munkey01
Maybe because I am running a 2 GHz PIIII with 256 MB SDRAM and a 7200 RPM hdd.
• 01-13-2003
Travis Dane
Quote:

Originally posted by Munkey01
Maybe because I am running a 2 GHz PIIII with 256 MB SDRAM and a 7200 RPM hdd.
Damn you're 1337!:)

Really, a game with those gfx shouldnt be running slow on
an 400 mhz machine
• 01-13-2003
face_master
When I tried to exit it stopped responding. And make it so you need to hit each brick only once.
• 01-13-2003
Travis Dane
When i move my paddle to the left and then lose the game goes
on while i see game over on my screen and thus finishing the