Thread: Sweet!

  1. #1
    Unregistered Leeman_s's Avatar
    Join Date
    Oct 2001
    Posts
    753

    Sweet!

    I'm sorry, I just must express my joy in writing a function that would normally take lots of attempts and debugging to get right, but it works now! First compile and run after switching up my whole pong program and it works!

    here it is (please don't laugh because it would be real simple for you to do )
    Code:
    void InitBlocks()
    {
    	int xcounter = 0;
    	int ycounter = 0;
    
    	BITMAP bm;
    	GetObject(blockstate1, sizeof(bm), &bm);
    
    	for(int x=0; x<=399; x++)
    	{
    		blocks[x].current_pic = &blockstate3;
    		blocks[x].health = 3;
    		blocks[x].height = bm.bmHeight;
    		blocks[x].width = bm.bmWidth;
    		if(lev1[xcounter][ycounter] == 1)
    			blocks[x].state = true;
    		else
    			blocks[x].state = false;
    		blocks[x].x = blocks[x].width * xcounter;
    		blocks[x].y = blocks[x].height * ycounter;
    
    		xcounter++;
    		if(xcounter == 20) //20 will not be processed
    		{
    			xcounter = 0;
    			ycounter++;
    		}
    	}
    }

  2. #2
    I see no reason to laugh if it works and does exactly what you want it to do you have successfully created something of use

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