Thread: Upload Your Best games here!

  1. #16
    S Sang-drax's Avatar
    Join Date
    May 2002
    Location
    Göteborg, Sweden
    Posts
    2,072
    Originally posted by MrWizard
    Still no engine source to Bandii I presume.
    No, because I haven't got it anymore!

    I have made a much newer version of DxEngine which is almost totally incompatible with the old Bandii source code.
    But in theroy it is possible to compile and link using the .lib file provided with the source code.

    Actually, it's strange I cannot find the old source; I usually don't delete anything...
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  2. #17
    Shadow12345
    Guest
    This isn't a game but I just have to show someone, it's a milkshape file loader, written by me (didn't copy and paste), and get this, it actually works. I'm scheduled to have an actual game produced 23 minutes before the sun eats up the earth.

  3. #18
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    You know what's cool about it? If you shrink the window down to a sliver, it'll spin really really fast!
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  4. #19
    Shadow12345
    Guest
    You know what's cool about it? If you shrink the window down to a sliver, it'll spin really really fast!
    uhh lol

    doesn't seem that way to me but O.K!!!!!!!!!!!!!!11111 ????///// 27!

  5. #20
    Registered User Josh Kasten's Avatar
    Join Date
    Jul 2002
    Posts
    109

    WinPong

    My frist pc game ever that i made about 5 months ago and added some things today.
    All you have to do is get hit all the blocks with a ball and that all i really can say about it except that if you press p it will pause it.
    int a; don't make a program without it.

  6. #21
    Registered User Josh Kasten's Avatar
    Join Date
    Jul 2002
    Posts
    109
    I fogot to tell ya it uses the win32 api.
    int a; don't make a program without it.

  7. #22
    It is a good game (better than i could do). But it would be soooooo much better if the ball moved faster.

  8. #23
    Evil Sock Puppet MadHatter's Avatar
    Join Date
    Nov 2002
    Posts
    176
    yaaay, my first and best game i've actually done better than this, but i can't upload anything else because this is the first game i've actually finished... started it last night, and finished up today... the main reason i did it was so that i actually had a programming project finished (i'm bad about getting bored after a while ) source included.. you may need the allegro dll to play.. it was too big to include here... the zip is about 8 kb, i think.
    If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrariwise, what it is, it wouldn't be, and what it wouldn't be, it would. You see?

  9. #24
    Refugee face_master's Avatar
    Join Date
    Aug 2001
    Posts
    2,052
    post the allgero library...madhatter

  10. #25
    Evil Sock Puppet MadHatter's Avatar
    Join Date
    Nov 2002
    Posts
    176
    aye aye, cap'n.
    If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrariwise, what it is, it wouldn't be, and what it wouldn't be, it would. You see?

  11. #26
    The computer cheats!!!!

  12. #27
    Evil Sock Puppet MadHatter's Avatar
    Join Date
    Nov 2002
    Posts
    176
    *gasps!* no way! i already warned it once... i may have to disqualify it... cheating sonofa... *ahem* you sure yer not just really bad at it...?

    If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrariwise, what it is, it wouldn't be, and what it wouldn't be, it would. You see?

  13. #28
    It follows the ball accross the board and you can't speed up the ball to get passed it. Some times the ball does go through my paddle.

  14. #29
    Rambling Man
    Join Date
    Jan 2002
    Posts
    1,050
    madhatter, all you need to do is dynamically link your project so you don't have to continue to include the dll file!

    Well, you can play the game I have in my link. It's very old, and I could do much better now, except I lack the time and the motivation. Hmmm maybe one of these days I'll finish my current game.

  15. #30
    Evil Sock Puppet MadHatter's Avatar
    Join Date
    Nov 2002
    Posts
    176
    >>madhatter, all you need to do is dynamically link your project so you don't have to continue to include the dll file!

    i thought it was staticly linking? anyway, i know about it. i've done it before. i just find it easier to do it this way. doesn't doing it the other way make the exe it's usual size + the size of the dll anyway? meaning i wouldn't be able to upload it here. oh well.

    //edit: i just did the whole static link thing (follow instructions from http://www.allegro.cc/docs/windows-msvc-use.html) , and the .exe went from about 16 kb to 300 kb so i wouldn't have been able to upload it here anyway.
    Last edited by MadHatter; 01-06-2003 at 12:17 AM.
    If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrariwise, what it is, it wouldn't be, and what it wouldn't be, it would. You see?

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Resources for professional games
    By EVOEx in forum Game Programming
    Replies: 8
    Last Post: 06-17-2009, 02:42 PM
  2. When done right, PC games are amazing
    By VirtualAce in forum A Brief History of Cprogramming.com
    Replies: 6
    Last Post: 08-13-2008, 05:32 PM
  3. Violent video games?
    By VirtualAce in forum A Brief History of Cprogramming.com
    Replies: 58
    Last Post: 04-26-2006, 01:43 PM
  4. Video Games Industry. 5 years left.
    By Cheeze-It in forum A Brief History of Cprogramming.com
    Replies: 26
    Last Post: 12-10-2002, 10:52 PM