Thread: tiles

  1. #1
    Registered User
    Join Date
    Dec 2001
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    479

    tiles

    i got a tilebased map from a 2d-array
    the thing is, should i put my character in the array aswell so i can detect collisions etc. this is my first time i'm using a tile based map. if you didnt get understand me just ask and i'll try to explain further.
    thanks i advance

  2. #2
    I lurk
    Join Date
    Aug 2002
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    1,361
    I'd say no. Just have your 'character' as a seperate entity, so you can draw him over the map, then redraw that portion of the map later and your character in a new position.

    Create a class with an x,y and your image for the character, and compare the x,y of the character to the map.

  3. #3
    Registered User fry's Avatar
    Join Date
    Mar 2002
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    128
    I will second that.
    As Eibro said, just create a class for your character, and then test the x and y position with your map array. You dont want to be editing the map array all the time.
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

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