Thread: Graphics libraries... Which one?

  1. #1
    Registered User dead_cell's Avatar
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    Question Graphics libraries... Which one?

    Hey all,

    I've been getting bored with console-based C++ programming lately and was thinking about doing a little bit of grahpics work in C++ before I move on to full-fledged windows apps. The only problem is, however, that I don't have a graphics library. I've heard some good things about allegro, but I'm wondering what you all think is the best library (for an intermediate coder).

    Thanks again,

    Dead Cell
    Linux is great - It does infinite loops in five seconds!

    ~Linus Torvalds

  2. #2
    Senior Member joshdick's Avatar
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    This post sounds like it ought to be in the Game Programming forum. You might get more help that way.
    FAQ

    "The computer programmer is a creator of universes for which he alone is responsible. Universes of virtually unlimited complexity can be created in the form of computer programs." -- Joseph Weizenbaum.

    "If you cannot grok the overall structure of a program while taking a shower, you are not ready to code it." -- Richard Pattis.

  3. #3
    Registered User dead_cell's Avatar
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    Yeah I just figured that out. I've been reading on the C++ board for so long that I lost track of where I was... Sorry 'bout that.
    Linux is great - It does infinite loops in five seconds!

    ~Linus Torvalds

  4. #4
    I lurk
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    SDL is a very nice and easy library:
    http://www.libsdl.org

  5. #5
    Its not rocket science vasanth's Avatar
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    well if you want to do graphics in console and you are a new newbie to graphics and you have no idea what it is .. i sugges you use the old crappy BGI graphics library.. it is very easy to use and i with no proper experience in graphics have managed to create many games such as chess, tic tac toe, bricks, tennis etc etc which have a decent graphics..... Any help PM me...

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    I would go for OpenGL, its pretty easy to use and lets you do anything with 2d or 3d.


    NeHe has tons of good tutorials that can help you learn OpenGL.

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    Me likes allegro if your going to be doing graphics most likely you will be doing sound... and player input at the very least.. Allegro has a bunch of other snuff to,although it is a tad bit bloated its portability,functionality and easy of use are really hard to match.

    Check out www.allegro.cc for lots of usefull for info

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