Pretty basic pong clone, but it didn't take me very long to do.
I don't think i'll be adding anything else to this (unless anyone thinks its worth it, i'd like to have done AI and sound, oh well)
Comments? Questions? Bugs?
It's Okay
It Sucks
Pretty basic pong clone, but it didn't take me very long to do.
I don't think i'll be adding anything else to this (unless anyone thinks its worth it, i'd like to have done AI and sound, oh well)
Comments? Questions? Bugs?
Who voted the suck?!?!?!, anyhow i think it's quite good, a little
bit of good in the paddle movement and the the ball totaly
ingnores the direction the paddles are moving when it hits
them, it always goes to the left.
But for the rest, it's a good game, and a graphical one
*travis is getting sick of the forever console programs*
Good stuff! I like the way the paddles rebound off the wall. Reminds me of my first game, also in SDL, Ballz .
[edit]my link was bad[/edit]
//napKIN
I voted against it, but don't take it personally. It was a good concept, but I soon realized I could rack up infinite points by just leaving my paddle in the same place. Get better AI, and your game will be great.
Better AI? There is no AI, It's a 2 Player game.
OHHHH, I thought the computer was just really dumb!Originally posted by Eibro
Better AI? There is no AI, It's a 2 Player game.
one improvement would be to implement your icon. maybe you forgot or just didn't do it correctly, but it looks as if it is set to IDI_APPLICATION
It's weird how SDL handles Icons, I need to use a 32*32 bitmap as my icon... plus I was calling the wrong function to set the icon. Oh well, maybe next update.
And I lied, I did add AI, it just doesn't do anything until you're beating it std::numeric_limits<Uint32>::max()+1.
Actually, I was bored so I did add AI, plus the icon, plus some other minor adjustments. There's now a difficulty setting in the ini file, although difficulty is relative to screen size/ball acceleration as well.
Hmmm...The AI now seems impossible to beat. Also no source code with this download.
I beat the AI!
Although he's right, it's a tough ass AI
Then change the difficulty
Now I have one question:
I've never tried that type of programming, what exactly do I need to learn in order to do it?
Thanks for reply.
none...
I read the docs quite a bit: http://sdldoc.csn.ul.ie/
and up to tutorial 3 at: http://cone3d.gamedev.net/
It really wasn't a challenge. I can honestly say it took around 3 days of light work. I created a framework before starting on the game, and that took me a bit of time. You can have it if you want-- it removed many redundancies like setting up sdl, drawing sprites, moving them, collision detection etc.
I like it even though it's simple (simple==good) keep up the work eibro, yo!