hello!!!

where to start....

well I am writing a simple program to load X files, In the program i have setup several functions for camera movement...

now based on the users input, i have setup these functions to adjust the camera source/target accordingly through the D3DXMatrixLookAtLH function, then pass the D3DXMATRIX through the g_pD3D->SetTransform(D3DTS_VIEW, &matView);

now my prob is when i pass the D3DXVERTEX3 variable as the source in the D3DXMatrixLookAtLH function, being the second parameter, it tells me that it is expecting a constant expression instead of a literal expresion.

also with the error it says that no user defined operator is given to make the conversion, or operator cannot be called.

sorry for the sparactic thought, i haven't sleep in what feels like days!

anyway here is the code snipplet:
enjoy....
Code:
void vSetupView()
{
	D3DXMATRIX	m;
	D3DXMATRIX	matView;
	D3DXMATRIX	matRotate;
	D3DXMATRIX	matProj;
	D3DXVECTOR3	matSource;
	D3DXVECTOR3	matTarget;

	D3DXMatrixRotationX(&m, xRotation); 
                matRotate = matRotate * m;
	D3DXMatrixRotationY(&m, yRotation);  
                matRotate = matRotate * m;
	D3DXMatrixRotationZ(&m, xRotation); 
                matRotate = matRotate * m;

	//set zoom and height strafe
	matSource.x = xAdjust;
	matSource.y = yAdjust;
	matSource.z = -30.0f;

	matTarget.x = xAdjust;
	matTarget.y = yAdjust;
	matTarget.z = 0.0f;

	matSource.x = matSource.x + (Zoom * (matTarget.x -                matSource.x));
	matSource.y = matSource.y + (Zoom * (matTarget.y -                matSource.y));
	matSource.z = matSource.z + (Zoom * (matTarget.z -                matSource.z));

	matTarget.x = matTarget.x + (Zoom * (matTarget.x -                matSource.x));
	matTarget.y = matTarget.y + (Zoom * (matTarget.y -                matSource.y));
	matTarget.z = matTarget.z + (Zoom * (matTarget.z -                matSource.z));

	

	D3DXMatrixLookAtLH( &matView, matSource,
								  matTarget,
								  D3DXVECTOR3(0.0f, 1.0f, 0.0f);

	matView = matView * matRotate;

	D3DXMatrixPerspectiveFovLH                                                           (&matProj, D3DX_PI/4, 1.0f, 1.0f, 500.0f);

	g_pD3DDevice->SetTransform
                                          (D3DTS_VIEW, &matView);
	g_pD3DDevice->SetTransform
                                    (D3DTS_PROJECTION, &matProj);
}
that is it...

well any help is appreciated, i know it is something simple and i am not thinking right now, thanks frog22


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