Also, take a look at:
Allegro - A game Programming Library
AllegroGL
If you have these 2 you can dive right in the programming,
because they make life sooo much easyer, example (hand
written):
Code:
#include <allegro.h>
#include <alleggl.h>
void main()
{
allegro_init();
install_allegro_gl();
install_keyboard();
install_mouse();
set_color_depth(32);
set_gfx_mode(GFX_OPENGL_WINDOWED,640,480,0,0);
while(1)
{
if(key[KEY_ESC])
break;
}
allegro_exit();
}
END_OF_MAIN();
And voila, whe have a Win32 OpenGL program,from there you
immidiatly program opengl
Of course this is only to remove the bull you have normally
handy if youre just starting and dont want alot to learn already.
I'm not sure if AllegroGL works perfect with all the NeHe tutorials
bit at least it an easy start,you can always switch to erhm.....
well......whats 'standard' for your compiler