How would I program a 3d game engine for an action/adventure/fighting game?
How would I program a 3d game engine for an action/adventure/fighting game?
Easily enough, but only after you've learned to program in C++.
My Avatar says: "Stay in School"
Rocco is the Boy!
"SHUT YOUR LIPS..."
Very carefully....
Don't try so hard. Just let it happen.
thanks i understand alot of the c++ programming language so I decided to start a 3d game with my own engine. I already used that tutorial and i want to learn to create my own 3d engine for my game.
Last edited by Misled Hacker; 11-07-2002 at 03:56 PM.
"I decided to start a 3d game with my own engine"Originally posted by Misled Hacker
thanks i understand alot of the c++ programming language so I decided to start a 3d game with my own engine. I already used that tutorial and i want to learn to create my own 3d engine for my game.
Does this mean you already wrote and engine? Because in the next line you say "i want to learn to create my own 3d engine..." Better start reading up on Linera Algebra and a graphics API of your choosing.
"...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers
I havent made an engine yet but i want to. where would i go to learn to make a game engine.
"...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers