Thread: Animating Multiple Sprites

  1. #1
    Registered User
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    Oct 2002
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    Question Animating Multiple Sprites

    Hello all!

    Im am new to this message board and also new to programming in C. I have been learning C for about a month now, and finally I think I know enough to make a simple graphic game. I am using Mode 13h and am compiling with Borland C++ 3.1, but am strickly using C. My problem is I can't seem to animate multiple sprites on the screen without it slowing down other sprites. I had a similar problem with keyboard input, but solved that with the kbhit function. I can't seem to understand how an animated sprite using a loop will allow for the other sprites on the screen to be animated simultaniously. If anyone can help it would be greatly appreciated. I know I am probably using the wrong method by using a loop, but I can't think (or find) any other way of doing it. There is still much I obviously have to learn. Thanks!

    Tommaso
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

  2. #2
    Basic Concept:

    a) You'll need a timer.

    b) Each sprite needs a variable that indicates its current frame of animation.

    c) When you go to draw a sprite, check the time. If x amount of time has past, increment the sprite frame variable. If there are say 3 frames to the sprite, make sure that you loop your count back to 0 after 3. Draw the sprite normally.
    "There's always another way"
    -lightatdawn (lightatdawn.cprogramming.com)

  3. #3
    Registered User
    Join Date
    Oct 2002
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    118
    I read a little more about it and seemed to find what I needed. Your post pointed me in the right dirrection though. Thanks for your help.
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

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