Thread: Game Programming Language?

  1. #1
    drdroid
    Guest

    Post Game Programming Language?

    What programming language are you using and comment on your compiler in your message.

  2. #2
    Funniest man in this seat minesweeper's Avatar
    Join Date
    Mar 2002
    Posts
    798
    MSVC++. And my compiler is great.

  3. #3
    Banal internet user
    Join Date
    Aug 2002
    Posts
    1,380
    MSVC++ and it rocks!

    BTW: check out DarkBasic

  4. #4
    Registered User Aran's Avatar
    Join Date
    Aug 2001
    Posts
    1,301
    don't check out darkBASIC.
    it is slow, it is ugly, and the community of it is full of complete newbs.

    Also, you have to buy it to use it seriously!

  5. #5
    Used Registerer jdinger's Avatar
    Join Date
    Feb 2002
    Posts
    1,065
    language - C++
    compiler - MSVC++ 6.0 pro

  6. #6
    Registered User
    Join Date
    Apr 2002
    Posts
    1,571
    Language: C / C++
    API: DirectX 8.1
    Compiler: MS VC++ 6.0 Pro (need to get codewarrior...)
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  7. #7
    Has a Masters in B.S.
    Join Date
    Aug 2001
    Posts
    2,263
    Language: C/C++
    API: OpenGL
    Compiler: CodeWarrior ( ps: MSVC bites the big one)
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  8. #8
    Banal internet user
    Join Date
    Aug 2002
    Posts
    1,380
    Originally posted by no-one
    MSVC bites the big one

  9. #9
    Registered User JoshG's Avatar
    Join Date
    Mar 2002
    Posts
    326
    I use mingw with Allegro.

  10. #10
    Language: C++
    API: Allegro 4.01
    Compiler: Mingw32
    IDE: Dev-C++ 5

  11. #11
    Registered User JoshG's Avatar
    Join Date
    Mar 2002
    Posts
    326
    Hmm, why ask what language on a c/c++ message board?

  12. #12
    shhh! he wasn't supposed to know this was a C/C++/C# board!

  13. #13
    &TH of undefined behavior Fordy's Avatar
    Join Date
    Aug 2001
    Posts
    5,793
    Language: C++ (smattering of ASM)
    API: OpenGL
    Compiler: MSVC++ 6

  14. #14
    drdroid
    Guest

    ?

    How do you use allegro with msdos? Or is it win32 api? I couldn't get it to work for msdos...

  15. #15
    you CAN use Allegro with DOS, just don't use DirectX stuff.

    It's smarter to use Windows because you get DirectX acceleration, and better supported, because WinXP is a b*tch at DOS stuff.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. what language should i use to
    By roobert in forum Game Programming
    Replies: 34
    Last Post: 09-11-2007, 10:54 PM
  2. Try my game
    By LuckY in forum A Brief History of Cprogramming.com
    Replies: 14
    Last Post: 09-15-2004, 11:58 AM
  3. HELP!wanting to make full screen game windowed
    By rented in forum Game Programming
    Replies: 3
    Last Post: 06-11-2004, 04:19 AM
  4. Game Programmer's AIM Circle: Join Today
    By KingZoolerius66 in forum A Brief History of Cprogramming.com
    Replies: 28
    Last Post: 12-20-2003, 12:12 PM
  5. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM