Thread: model format and editor

  1. #1
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    model format and editor

    I've messed around with DXF only to find out it isn't good for game engines. There are a few things that game model formats obviously need.

    1. light sources
    2. textures
    3. joints? pivot points for things such as arms? (don't know if that should be in the format)

    Anything else?

    Anyway, what format has these things and can be reasonable to parse? Has anyone had any luck with a particular editor? I need a "world" editor and a "model" editor. if they're one and the same, so be it.
    always looking, make an offer. get me out of this place.

  2. #2
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    ok, how bout best FREE one. This isn't worth spending all kinds of money for my first run at a 3d game. I've got a rudementary game engine in development and it's great with my lame cubes that I'm throwing in but games of just cubes aren't terribly interesting.

    here's a link to a site that has some. Have any of you used any of these? http://www.3dlinks.com/software_modshare.cfm
    Last edited by Hershlag; 07-27-2002 at 04:13 PM.
    always looking, make an offer. get me out of this place.

  3. #3
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    no answer to ur question since I too am looking for the same thing.
    have u used any of thesoftware at that site u gave the link too? are they any good?
    www.solidgone.com

  4. #4
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    I tried out gmax because it is a "toned down" 3dstudio max. but I got irritated with it because it only saves to their format. I decided on using simple dxf files and adding textures to the layers myself. dxf really only gives me the polygons which will have to do I guess
    always looking, make an offer. get me out of this place.

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