I keep get an annoying error, now its probably really easy to solve but its late and I can't think.
d:\hardball\projectfiles\hardball\hardball.h(29) : error C2143: syntax error : missing ';' before '*'
d:\hardball\projectfiles\hardball\hardball.h(29) : error C2501: 'CPanel' : missing storage-class or type specifiers
d:\hardball\projectfiles\hardball\hardball.h(29) : error C2501: 'm_pPanel1' : missing storage-class or type specifiers
Which points to this section of code
Code:
#ifndef HARDBALL_H
#define HARDBALL_H
#include "window.h"
#include "direct3d.h"
#include "panel.h"
#define SafeRelease(pInterface) if(pInterface != NULL) {pInterface->Release(); pInterface=NULL;}
#define SafeDelete(pObject) if(pObject != NULL) {delete pObject; pObject=NULL;}
class CHardball
{
public:
CHardball();
virtual ~CHardball();
bool Init(CDirect3D* pD3DWindow,CWindow* pWindow,HINSTANCE hInstance);
CDirect3D* getD3D();
CWindow* getWindow();
void GameLoop();
protected:
bool InitGame();
bool InitD3D();
void RenderText();
void Render2D();
void Render();
void Setup2DCamera();
CWindow* pWindow;
CDirect3D* pD3D;
CPanel* m_pPanel1; //Here it is
DWORD m_dwFrames;
DWORD m_dwStartTime;
DWORD m_dwEndTime;
DWORD m_dwTotalPolygons;
};
#endif
I don't understand since I am including panel.h where CPanel is defined, CPanel looks like this
Code:
#ifndef PANEL_H
#define PANEL_H
#include "direct3d.h"
#include "hardball.h"
#include "window.h"
#define PANEL_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
class CPanel
{
public:
CPanel(LPDIRECT3DDEVICE8 pD3DDevice, int nWidth, int nHeight, int nScreenWidth,
int nScreenHeight, DWORD dwColour = -1);
virtual ~CPanel();
bool setTexture(const char *szTextureFilePath, DWORD dwKeyColour = 0);
DWORD Render();
void moveTo(int x,int y);
protected:
bool createVertices();
bool updateVertices();
LPDIRECT3DDEVICE8 m_pD3DDevice;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
LPDIRECT3DTEXTURE8 m_pTexture;
int iWidth;
int iHeight;
int iScreenWidth;
int iScreenHeight;
DWORD dwColour;
struct PANEL_CUSTOMVERTEX
{
float x, y, z; //Position of vertex
DWORD colour; //Colour of vertex
float u, v; //Texture coordinates
};
};
#endif
[suttle hint]
I've included the zipped project files should anyone be kind enough to take a look.[/suttle hint]