>but threads are non-procedural and that's what we've been talking about.
WHAT ARE YOU TALKING ABOUT? of course they are!!
>just that it's not threadsafe
maybe im not explaing well, im bad at that, but OpenGL is thread safe.
>but threads are non-procedural and that's what we've been talking about.
WHAT ARE YOU TALKING ABOUT? of course they are!!
>just that it's not threadsafe
maybe im not explaing well, im bad at that, but OpenGL is thread safe.
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