Thread: Anyone with Peter Walsh's Advanced 3-D Game Programming using DX8

  1. #1
    Registered User
    Join Date
    Mar 2002
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    87

    Anyone with Peter Walsh's Advanced 3-D Game Programming using DX8

    On page 24 he uses the following piece of code in his cGameError class

    Code:
    DP1("***\n*** [ERROR] cGameError thrown1 text: [%s]\n***\n
    ",errorText);
    Where does DP1 come from as the throws up some errors when trying to compile????

    And

    On page 29 he has this piece of code.

    Code:
      
    if(Graphics())
    {
      Graphics()->DestroyAll();
    }
    Where does Graphics come from as this throws up a few errors also???
    PuterPaul.co.uk - Portfolio site

  2. #2
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    Mar 2002
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    87
    *bump*

    Someone must have this book!!!!!
    PuterPaul.co.uk - Portfolio site

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