Text RPG. It would be my first game, and due to I need clues about the structure of the code and so on.
Come on you gamemasters!!! Help a bloody jabby newbie like me!!! XD
Text RPG. It would be my first game, and due to I need clues about the structure of the code and so on.
Come on you gamemasters!!! Help a bloody jabby newbie like me!!! XD
---Programming is like roaming, you never know where you'll end at------
If 'here' is pronounced as 'hear', why 'there' isnt pronounced as 'dear'??
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okay well the structure for an rpg game?
menu choices - do/while statments
story line - string paragraph1, paragraph 2, etc.
i dunno u need to get a book. everyone get a book.
- Visual C++, Adobe Photoshop -
not really i did my rpg without the book. the internet has everything i need
¿Red Baron?
"Imagination is more important than knowledge"
-Albert Einstein (1879-1955)
Check out my games!
[code] /* dont forget code tags! */ [/code]
I agree, and if the internet doesn't have what i need, we'll other's will have what they need some day due to menot really i did my rpg without the book. the internet has everything i need
I'm interested, what has been you best resource so far?
Mine has been http://www.howstuffworks.com/ for their 'c' programming tutorial and their forum's, http://www.eskimo.com/~scs/C-faq/top.html this site get's what the other site's leave out IMO, and of course the tutorial's and forum's here although i'm learning 'c' now.
Last edited by loopy; 06-23-2002 at 04:05 PM.
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Do everything as arrays of structures, add some additional functions if necessery and refer them as function pointers in structures. It's not very complicated, but you have to know c quite well for that.
there really isn't a way that it is traditionally done that is better than another way. just experiment, and figure out what to do on your own. thats what i did when i made my RPG.
The main peculiarity of rpg games is that there is a lot of data, so what is necessary there is a typical data processing. The most common is to use databases and sql for that, but as there are not *so* much data, then it's simpler to use arrays. Otherwise it's a typical data processing task, it's like a relational database, you search for "very nasty monster", find it's properties, in what rooms it lives, what else is in these rooms etc. A bit more ãomplicated c features are necessary for that, but this is a very necessary evil, doing it very "simply" is not simple at all because the program would be big, difficult to read and difficult to test.