Thread: SkyLock graphics engine demo

  1. #16
    Rambling Man
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    Jan 2002
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    Tech, if you mean difficult using the arrow keys then I understand, but remember the arrow keys won't be used for control in the actual game.
    Oh I didn't even think about that. The movement you're going to have in the future sounds really cool. Good luck with that. Btw, I didn't mean to sound negative about your game.

    As far as for why I chose hex:
    I agree that hex based map can offer a lot more than an iso one could. Having eight different tiles around you adds a lot of possibilities and strategies to the game.

  2. #17
    Registered User red_baron's Avatar
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    i just found something while i was looking through this again, the robot in mode 2 is positioned a little off from the other postions 0,1,3,4,5 are all fine but 2 looks like the robot is falling off the tile, nothing major but just tought to let you know
    ¿Red Baron?

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  3. #18
    Used Registerer jdinger's Avatar
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    red_baron, check out my post 5th on the first page:

    I still need to correct the ASM bot's *.tp file, but that has to do with changes to the bitmap's offset points and not to the tool's code).
    The *.tp file is what defines where the sprites are blitted. Now that the tool is finished I just have to open the sprite's bitmap in Paint, put a white or black hotspot offset point and when the game engine parses it in it will blit the sprite relative to the offset.

    Thanks again for giving it a test run.

  4. #19
    Registered User red_baron's Avatar
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    heh sry about that didn't read it properly the first time.
    ¿Red Baron?

    "Imagination is more important than knowledge"
    -Albert Einstein (1879-1955)

    Check out my games!

    [code] /* dont forget code tags! */ [/code]

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