A few questions... Can i use OpenGl with dev-C++? And where is the best place to learn openGL for C++?
A few questions... Can i use OpenGl with dev-C++? And where is the best place to learn openGL for C++?
Yes, because Dev-C++ uses the MinGW compiler (a windows port of GCC).
For learning, the OpenGL Programming guide (the 'red book') and the OpenGL programmer's reference ( the 'blue book') are good.
Here a link to a previous version of the 'red book' (not much has changed in the new one).
http://fly.cc.fer.hr/~unreal/theredbook/
Here's a windows help file format of the the 'blue book' (at the bottom of the page.
http://www.friends-of-fpc.org/tools/api/oglhlp/
This site has lots of tutorials
http://nehe.gamedev.net
If a tree falls in the forest, and no one is around to see it, do the other trees make fun of it?
gametutorials.com has some nice opengl tutorials.
but gametuts.com's tutorials are for VC++ and they do not work with devC++
nehe.gamedev.net
Everything you'll ever need to know about OpenGL.
i know... but it is all VC++ .... i need one that works with Dev-C++
They will work. If you have any problems let me know and I'll help walk you through the few things that you need to change to get it to work.
If a tree falls in the forest, and no one is around to see it, do the other trees make fun of it?
There is an OpenGL example that comes with the DevC++ package, take a look at that.
just to let you know i've checked out nehe's tutorials and I think that one went way too fast...the opengl redbook ( i went to the first link ) went at a more reasonable pace. I think I'm going to try using that for a while.
im using the nehe tutorials and gametutorials.com tutorials with mingw(console). ive noticed that about 95% of vc++'s stuff works in mingw even libraries, i just renamed .libs to .as and they worked smoothly.