Thread: SkyLock graphics update...

  1. #1
    Used Registerer jdinger's Avatar
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    SkyLock graphics update...

    Here's a graphics update for anyone who remembers the tech demo's (intro fade, health bar, random name generator, etc.) from my current game, SkyLock.

    The game will be a freeware, isometric turn-based squad combat game written in C++ using the DX 7 API for graphics, sound, music and input.

    This little guy is an as-of-yet unnamed enemy from the game. I decided to take a few weeks away from the code and work on the content and this is part of the outcome.

    Anyhoo, let me know what you think.
    Last edited by jdinger; 05-27-2002 at 05:04 PM.

  2. #2
    i dont know Vicious's Avatar
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    ....

    Im speechless....

    Im tryin to make stinkin dos graphics and then i see this....

    WOW...

    Thanks for puttin me in 3 years of theropy..

    What is C++?

  3. #3
    Registered User Invincible's Avatar
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    Haha Vicious you crack me up...

    I like it but it doesn't live up to >> the << player character >> model << in my opinion. Something is off with the textures and or highlights. It's a bit boxy as well. Just an opinion...

    Invincible
    Last edited by Invincible; 05-28-2002 at 03:05 PM.
    "The mind, like a parachute, only functions when open."

  4. #4
    Used Registerer jdinger's Avatar
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    Invincible, it's not a player character. It's a "cannon fodder" AI controlled enemy grunt. The boxy-ness ( is that a word? ) is because of the robots nature/history. Without going into to much detail it's a repair-bot, ie: generic assembly-line worker.

    I do agree about the textures and highlights needing some work. I just started playing with 3ds max ( after getting over my fear of it ) and this is my first real creation with it. I would consider this guy alpha at best; artwork I can use to test my tileset parser and idle animation blitting routines.

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    Registered User Invincible's Avatar
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    Sorry for the confusion. I left two key words out of my post which is now edited. What I meant to say was that it doesn't compare artistically to the first model you presented us with.

    Boxy-ness I can deal with, especially if it fits the story-line

    Good call on the texture I'm sure you can improve it.
    "The mind, like a parachute, only functions when open."

  6. #6
    Used Registerer jdinger's Avatar
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    Point taken, Invincible. You know the funny thing is that the original model was completely hand-coded with a freeware program and only took me a day or so to create, whereas this new bot was made using the ultra-expensive 3ds max 4 and took me 2 weeks.

  7. #7
    Used Registerer jdinger's Avatar
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    Here's a small update with better highlighting and a little work on the textures.

  8. #8
    Registered User Invincible's Avatar
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    Wow, it looks like those 2 weeks in 3dSMax paid off. I think you're a talented artist. I only have one minor problem left with it. The front plate of the body with the little wirings or what not seem either overly complicated or too simple. However, I can't decide which it is. It may just be me. It's really a matter of artistic opinion, and I'm not the artist, you are.

    Anyway, have you ever done any models of serious characters? I'm not saying your models aren't serious, but I mean things of a more graphical nature. Action/adventure heros, monsters, or mythological creatures perhaps?

    Edit:

    I just looked at it again and I was wondering: did you use bumpmapping to get the lighting. And also, can your engine render that lighting in real-time?
    Last edited by Invincible; 05-28-2002 at 09:45 PM.
    "The mind, like a parachute, only functions when open."

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    i dont know Vicious's Avatar
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    Bumpmapping...

    What is he makin a game for xbox

    Anyway I got out of theropy a little early and decided to take a chance and look at this thread again...

    I think this little dude is cool. Will his visor light up whar he talks?


    What kind of game is this gonna be?

    FPS/RPG/3rd Person/ect..
    What is C++?

  10. #10
    Rambling Man
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    The second one looks great, jdinger.

    Vicious,

    The game will be a freeware, isometric turn-based squad combat game written in C++ using the DX 7 API for graphics, sound, music and input.
    Also, jdinger wrote more about the game in one of his previous threads about the game.

  11. #11
    Used Registerer jdinger's Avatar
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    Originally posted by Invincible
    The front plate of the body with the little wirings or what not seem either overly complicated or too simple. However, I can't decide which it is. It may just be me. It's really a matter of artistic opinion.
    And I appreciate your opinion ( and your kind words of course, too! ). Working on the entire game myself ( code + content ) I sometimes worry that I'm going to miss something small but important. That's why I really appreciate the feedback you guys provide ( keep me on my toes! ).

    Anyway, have you ever done any models of serious characters?
    So far just stuff for my games. Skylock is the first "real" game that I've ever worked on. I'm trying to get some intern-work (ie: no pay, but good experience) with one or two small dev. studios.


    And also, can your engine render that lighting in real-time?
    No. For this game it will be 2d with some effects manipulating gamma settings and surfaces but no super-detailed 3d effects. These pics are going to be sprites ( at least in the alpha version ) so they will look just like they do here ( except for upgrades, modifications, etc. ).

    Vicious, for more info and some of the early tech demos:

    http://www.cprogramming.com/cboard/s...threadid=14964

    http://www.cprogramming.com/cboard/s...threadid=15080


    .

    Thanks again to everyone!
    Last edited by jdinger; 05-29-2002 at 07:09 AM.

  12. #12
    i dont know Vicious's Avatar
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    Cant wait to play...

    Really Nice. I hope ill be where you are in programming oneday!
    What is C++?

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