OpenGL texture mapping problems.
Okay, I've sweated through this problem, and still don't know why this is happening. I come to the wisdom of the board for aid and love. :-D
I am writing my own little game demo thingie, and I use Lightwave 3D for my modeling. The model format is horrific, but I just chock that up to perfecting my code abilities. And after one false start, I managed to strip off point, polygon, and texture points off the file. (yay) However, when I go to draw the model, the texture mapping is reversed. The image on every face is flipped, making text looking backwards. I double checked my vertex and polygon data to make sure everything lines up properly and it does. The only thing I can think of is that my winding order is reversed, but is there something else I am missing?
Thanks in advance for all your help.