Hi, I am just starting to learn how to programm in C++. I wanted to know if anyone could lead me into something like 3D designing stuff like that. Maybe web pages where I can get help anything I would really apreciate that.
Thanks a lot,
Ted
Hi, I am just starting to learn how to programm in C++. I wanted to know if anyone could lead me into something like 3D designing stuff like that. Maybe web pages where I can get help anything I would really apreciate that.
Thanks a lot,
Ted
can anyone answer me? or am I talking to the wall? Just tell me if I'm stupid I know I am sorry I had such a stupid post. Please forgive me! Thanks.
Ted
you have to have patience, dude!
go to nehe.gamedev.net and check out his openGL tutorials. Make sure you have down basic C++ concepts before you jump into 3D game design, though.
yes thanks for answering me! O.k. I see what you are saying, yes, I have just started teaching my self C++ so 3D designing would be out of the question right now?
Ted
yeah, make sure you can handle the basics such as looping, control statements, expressions, math (in C/C++), functions, etc.
How much "basic c++" should you know before playing around with openGL? I know how do work all those if's, do's, switch's, whiles, and such, I know how to do some math (I made a thing where if you type something in, it increases a number by 100 each time, thats about the best I ever did ), I just learned how to overload functions this morning, (so obviously I know about functions, and functions inside of classes and such)... but do I need to know a whole lot more? I saw a post on another forum about how do change color of text... I didnt understand much of it and it was only two lines of code.
Well for math you need to at least understand algebra, but if your getting into 3d stuff you will have to learn Matrix Math, Plainar Equasion for collision detection, and Quanternions if you want to rotate objects on more than 2 axis at a time. Of corse he list goes on. And unless your going to use glut for OpenGL (no reliable fullscreen) then youll have to learn some win32 API, on top of that you need a good understanding of your Graphics API(OpenGL DirectX) so you can optimize you code. And an understanding of classes and pointers is required for a project of any size. But on top of all that you have to know basic c/c++, loops, datatypes, scope, operators, functions, syntax.
When you have the basics of C++ down pat you can start on openGL and learn both at the same time. Well, that's what I did anyway
My site to register for all my other websites!
'Clifton Bazaar'
Which is exactly why I started with DOS Game Programming....hey man I'm twelve and I don't even know what a matrix isif your getting into 3d stuff you will have to learn Matrix Math
I wouldn't worry too much about DOS programming, just get a beginers programming book on C++. Most beginers books are very good at explaining the basics without assuming too much. (Although 'openGL superbible' is supposed to be a beginers book for openGL yet it doesn't teach a person how to install the openGL libraries!)
Just stick with one language and learn it very well when you are begining.
Also remember that a lot of commercial applications are made with C++ so if you don't get your dream job in the games industry you will able to get work in other areas.
My site to register for all my other websites!
'Clifton Bazaar'
>When you have the basics of C++ down pat you can start on openGL and learn both at the same time. Well, that's what I did anyway
i don't know GL, but i am totally an advocate of a learn-by-doing thing... it gives you direction, and can peek your curiosities too... for example, when doing VESA... applied knowledge is the best...
hasafraggin shizigishin oppashigger...
For Xterria... Matrix math is part of Finite Mathematics. I'm not sure what grade you can take such a course where you are, but it's an OAC (grade 13) course where I live... which soon will become grade 12 because of the whole school change happening in Ontario.
cerion
Use the code Luke.
go to the site....
<a href="http://firstpod.tripod.com/cpp21/" onmouseover="font.Color='black'">Click here</a>
^If my html is turned off.the webiste is http://firstpod.tripod.com//cpp21
its a wicked website. you know those teach yourself in 21 days books???? well this is an online version...it ROX
D4050
Glorified C++ Programmer
Console, DOS, HTML, Javascript, Visual Basics Compatible