Thread: Can't get OpenGL code from this site's tutorial to run

  1. #1
    Registered User
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    Jun 2016
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    Can't get OpenGL code from this site's tutorial to run

    I've been following the beginning OpenGL tutorial on this site, and am on this part. I copypasted the code into a new project in Visual Studio 2015, tried to run it, and got this error under the include for glaux.h:

    Cannot open source file gl/glaux.h.
    Some googling around led me to add FreeGlut to my project as an attempt to fix this. That changed nothing. And when I tried to run the project, I got this:

    fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
    So, I added the include for stdafx.h to the file. Trying to run the code again, I got a crapton of errors. Here's a few:

    c:\users\cg-college\documents\visual studio 2015\projects\learning opengl\startwithopengl\startwithopengl\startwithop engl.cpp(41): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int

    1>c:\users\cg-college\documents\visual studio 2015\projects\learning opengl\startwithopengl\startwithopengl\startwithop engl.cpp(41): error C2146: syntax error: missing ';' before identifier 'g_HDC'

    1>c:\users\cg-college\documents\visual studio 2015\projects\learning opengl\startwithopengl\startwithopengl\startwithop engl.cpp(54): error C3861: 'glPushMatrix': identifier not found

    1>c:\users\cg-college\documents\visual studio 2015\projects\learning opengl\startwithopengl\startwithopengl\startwithop engl.cpp(55): error C2065: 'GL_POLYGON': undeclared identifier
    I'm stuck. None of the errors make any sense to me, especially the one saying I'm missing a semicolon (I wasn't). I'd appreciate help with fixing this.

  2. #2
    Guest
    Guest
    The tutorial looks to be based on very outdated material. You'd be wasting time learning the legacy API, even if it's a bit easier to get started with.

    I recommend to instead follow a guide like learnopengl.com that builds on modern OpenGL. Try getting started with that, and feel free to ask for help if you run into issues there.

    Other things I can recommend are:

    • glad : Ensures you have access to the modern API supported by your drivers. The best of its kind I've come across.
    • CMake : Might ease the build process as your project grows. If you'll be using Windows and VS exclusively, you might have less use for it.

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