If you're going to make a "real" game, learn DirectDraw/DirectGraphics.
Allegro
DirectGraphics (not talking about non-graphics portions)
SDL
OpenGL
Borland Graphics (BGI-graphics.h)
I use Interrupts!
iostream (ASCII graphics)
If you're going to make a "real" game, learn DirectDraw/DirectGraphics.
Where can I find more information on mode 13h? I have searched and found one decent tutorial, thanks.
im thinking about trying to learn opengl over the summer...
what general stuff should i know before starting?
right now i mostly just know iostream stuff...
"uh uh uh, you didn't say the magic word"
-Jurassic Park
I disagree.. if you are going to make a "real" game, use OpenGL. Pretty much all the power of Direct3D (Quake III, probably the most popular game engine now, uses OpenGL for rendering), and it doesn't force the people running your game to run windows.
When I voted I said Allegro, but recently I've started using OpenGL and I'm amazed at how freakin' easy it is.
So...OpenGL all the way!
"Life's short and hard, like a bodybuilding elf."
What's DirectGraphics? Did you mean DirectX ?
what does signature stand for?
>What's DirectGraphics? Did you mean DirectX ?
No, he means DirectGraphics. Directx deals with more the graphics, with things such as input, and sound. DirectGraphics is the graphics portion of Directx
I shall call egypt the harmless dragon
-Isaiah 30.7
i use allegro. once i did a little VGA mode 13h directly, and i felt ready to die. these days i stick to allegro.
Hey, what have you got against ASM!
Yeah, i wouldn't like to try and create a whole game in assembly but for the drawing primitives it is very useful. Not so nice for object (structure) handling though...
VC++ 6
I started to make a RPG in mode 13h a LONG time ago. I was such a n00b back then. I wrote the code very BAD and the tile engine took forever to work because it was like 45 lines, where now I use a 10 line for SIMPLE tile engine stuff.
I wish my problem in the C++ boards would just go away and I can continue writing my new game. *sigh*