i've noticed many people asking what game would be good to make, if this is possible, etc. everyone post your past games that you've made so everyone can see them!
i've noticed many people asking what game would be good to make, if this is possible, etc. everyone post your past games that you've made so everyone can see them!
Download my RPG here.
download my not-completed rpg (only exe, source is not ready).i assure you there are no viruses or stupid stuff.
Here's My games:
Doom 2d - http://www.angelfire.com/linux/xterria/doom2d.html
Ed's Dreamland - http://www.angelfire.com/linux/xterria/EDDream.html
Or you can just look in my signature
I really overdue this, don't I?
Well, I actually run doom2d, the monsters indeed move, but I couldn't see much more, my computer don't have opengl and so they moved very slowly. The monsters are nice, but is it so difficult to have at least some kind of background (some cave or such)? If you provided the source code then I could also find out why this game works slower on some computers and faster on the others as you said. I never used opengl, so overall it must have been quite a lot of work to do something in opengl.
My two text-based action/rpg games can be found on this page:
http://www.geocities.com/beornsos/twcdownload.html
the first one, if you scroll down, can be found under "The Warrior Chronicles". get the final version. then scroll back up and you can get the final version of TWCII. Should be easy to figure out.
Well check my sig for FightGame 2.0 tho somethings wrong with the save func i think......
The warrior chronicles 2 is actually quite good. I compiled it in dev-c++, I had to change a lot, but it works fine. I would also recommend to use these readconsoleoutputcharacter and flushconsoleinput.
my doom2d game runs slow on computers because you have slow processors. I said each time the scene was drawn the monsters would move 0.05 units in whatever direction. Some processors call the DrawGLScene function slower, so the monsters move slower. I'm really a newbie at programming so i wouldn't know how to fix it...
Do you use timer or sleep?
Check my signature...
MagosX.com
Give a man a fish and you feed him for a day.
Teach a man to fish and you feed him for a lifetime.
thanks, unregistered. if you d/led both games, youll see i learned quite a bit in between.
later
Ha, if you mention me in credits as code optimizer, then I can make your code several times shorter and better also.
you should have seen what it was like BEFORE i optimized...take a look at the source for the map initialization for the first TWC...its horrid. then compare it to the code for map init in TWCII.
Yep, it's quite big, takes time to change. It's very good rpg game, but as a programmer I just cannot say the same about the code...