Thread: Pong

  1. #1
    I am the worst best coder Quantrizi's Avatar
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    Pong

    I'm going to make a pong for a first game using either DirectDraw 8.0 or Allegro(sp?)....and would like to know if anyone has any tutorials to get me started.....

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    Registered User Dual-Catfish's Avatar
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    I'm going to make a pong for a first game using either DirectDraw 8.0 or Allegro
    Hah, good luck. You should be starting on console programming with a game like tictactoe or blackjack. Pong is much too complex for a first game.

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    I've already done console programming.....just not like blackjack or so......

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    pong is NOT hard to make!

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    1. It is for someone just starting out
    2. If I could load my images, then I wouldn't have to ask really anything here....but I ain't got the ddutil.h file, and I can't seem to load a image using Win32.....so I am trying to figure out Allegro or SDL

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    Using regular win32, load a bitmap like GT says, i don't know anything about DirectX or allegro...
    here is the link, its towards the bottom of the page:

    http://www.gametutorials.com/Tutoria.../Win32_Pg2.htm
    Language: C++
    Compiler: Visual C++ 6.0
    Currently Working On: Simple OpenGL aspects

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    l'Anziano DavidP's Avatar
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    Hah, good luck. You should be starting on console programming with a game like tictactoe or blackjack. Pong is much too complex for a first game.
    How is Pong more complex than Black jack and tic tac toe? It is much less complex if anything....

    Pong is a very good game to start off making as a beginner as your first game. I have a few suggestions.

    - If this is your first game, do not even try to venture into DirectX 8. It will be way over your head.
    - Try 13h graphics mode in DOS. It is incredibly easy to use and an awesome mode to learn how to do graphics in. Games such as Doom and Quake were all made in 13h also. You can find EXCELLENT 13h tutorials at www.brackeen.com
    - I dont suggest starting with OpenGL either. It forms bad graphics habits because it is so user friendly....learn real graphics first....then use OpenGL....I have talked to several people who have made some pretty nice things in OpenGL...but sad to say....they know nothing about graphics at all...
    - If you dont want to do DOS, try SDL (www.libsdl.org). It is very nice and easy to use. It let's you code with the simplicity of DOS, but it compiles for Windows. i.e. you dont have to write a complex WinMain function, just a normal int main, and it compiles for Windows. I love SDL.
    - Allegro is good too, but I have no experience with it. So I cannot suggest anything there. I have heard very good things about it though.
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    I am the worst best coder Quantrizi's Avatar
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    - Try 13h graphics mode in DOS. It is incredibly easy to use and an awesome mode to learn how to do graphics in. Games such as Doom and Quake were all made in 13h also. You can find EXCELLENT 13h tutorials at www.brackeen.com
    Ok, I'll check it out.....

    - I dont suggest starting with OpenGL either. It forms bad graphics habits because it is so user friendly....learn real graphics first....then use OpenGL....I have talked to several people who have made some pretty nice things in OpenGL...but sad to say....they know nothing about graphics at all...
    Interesting......ain't like I really understood the stuff I was reading anyways (nehe.gamedev.net)

    - If you dont want to do DOS, try SDL (www.libsdl.org). It is very nice and easy to use. It let's you code with the simplicity of DOS, but it compiles for Windows. i.e. you dont have to write a complex WinMain function, just a normal int main, and it compiles for Windows. I love SDL.
    If only I could find a good place with tutorials (I've already checked out Cone3D)

    - Allegro is good too, but I have no experience with it. So I cannot suggest anything there. I have heard very good things about it though.
    I can't find any tutorials on this either

  9. #9
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    Originally posted by DavidP


    - I dont suggest starting with OpenGL either. It forms bad graphics habits because it is so user friendly....learn real graphics first....then use OpenGL....I have talked to several people who have made some pretty nice things in OpenGL...but sad to say....they know nothing about graphics at all...
    Bad habits such as......

    I am curious because I was just starting to understand OpenGL, and now you've said I have bad habits

  10. #10
    I am the worst best coder Quantrizi's Avatar
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    I think he means that it'll be a bit to user-friendly....unlike D3D. But I don't understand it period....so feel lucky

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