Thread: Several events at a time?

  1. #1
    Registered User MathFan's Avatar
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    Several events at a time?

    How can i make my programm do several things at a time? F. ex. two units move at the same time. Should i make an array with functions that have to be executed?

  2. #2
    Confused Magos's Avatar
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    You can't do several things at the same time, however with good structuration of your program you can make it look like it.
    Code:
    void MainGameLoop()
    {
       HandleInputFromKeyboard();
       HandleInputFromMouse();
       MovePlayer();
       MoveEnemy1();
       MoveEnemy2();   
       HandleCollisionTests();
       RenderScreen();
    }
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  3. #3
    Has a Masters in B.S.
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    multithreading.
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  4. #4
    ....
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    Multithreading AND more than 1 processor.

  5. #5
    Used Registerer jdinger's Avatar
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    You don't need multithreading or multiple CPUs. The types of
    things he's talking about are simple AI movement calculation,
    sprite movement, hit point calculation functions, etc. Basic game loop functions. Magos' answer summed it up.

    MathFan, your game will execute several functions inline in the
    main game loop. These functions will be so small and require such
    little execution time that they can all execute seemlessly. Your
    game loop will probably execute anywhere from 30 to 90 times
    per second, so you won't be able to tell that the functions are
    being executed one at a time.

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