Thread: What should be the components of a 2D side-scroller game?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Registered User
    Join Date
    Aug 2012
    Posts
    19

    What should be the components of a 2D side-scroller game?

    I'm very new to programming and I'm just trying to scratch a curiosity itch here.

    If making DOS-type 2d games with sprites, what different components would one have to be familiar with?

    Would there be any reason to use Dx or OpenGL with such games?

    Would it be worthwhile to make use of libraries, or would such a program be so simple to write that it wouldn't matter, and might just bloat the app? Or would it maybe be corner-cutting and depriving of a learning experience to not do all the programming oneself?

    How is the 2d artwork merged with the code?

    Do basic 2d games actually have something that is considered to be a game engine, or are they just a few pages of code that the compiler understands apart from a defined engine-base?
    Last edited by Delicieuxz; 02-07-2013 at 12:13 AM.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. 2-d side scroller using allegro
    By Varun Parakh in forum Game Programming
    Replies: 4
    Last Post: 02-20-2012, 03:05 PM
  2. side scroller graivty
    By rocketman03 in forum Game Programming
    Replies: 5
    Last Post: 03-04-2009, 02:53 PM
  3. Side-scroller Level Design
    By jmd15 in forum Game Programming
    Replies: 5
    Last Post: 04-25-2007, 02:48 PM
  4. 2-D Side Scroller or 2-D top down
    By Stan100 in forum Game Programming
    Replies: 1
    Last Post: 11-24-2003, 07:41 PM
  5. Side scroller help
    By VirtualAce in forum Game Programming
    Replies: 2
    Last Post: 09-26-2003, 10:59 AM