Wow don't know how such a simple formulalinear interpolation

LERP

pu = p0 + (p1 - p0) * u

where

pu - result

p0 - start

p1 - finish

u - progress

Has eluded me up to this point but.... wow. So useful. Thank you very much for the information on that one.

My brain is being alot more difficult when trying to learn the Barycentric Coordinates, but I am sure another day or two and it will sink in.

I was able to solve the entire problem using linear interpolation, but it isn't perfect. I am using the difference of the X and Z camera Values from a Vertex divided by the total width and height to get my X progress and Z progress then I'm using the linear interpolation along the triangle edges with the respective progresses and giving the larger value of Y to the Camera. Its not perfect yet, but quite a bit better than before.

Now I have to look into how to use linear interpolation to smooth out the Vector to look at and the motion inbetween frames as things are very joltish right now.

As always you have been a great help Virtual Ace (I think your name used to be Bubba)! Thanks again.